glInvalidateBufferData — invalidate the content of a buffer object's data store
void glInvalidateBufferData( | GLuint buffer) ; |
glInvalidateBufferData
invalidates all of the
content of the data store of a buffer object. After invalidation, the content
of the buffer's data store becomes undefined.
GL_INVALID_VALUE
is generated if buffer
is not the
name of an existing buffer object.
GL_INVALID_OPERATION
is generated if any part of buffer
is currently mapped.
glInvalidateTexSubImage,, glInvalidateTexImage, glInvalidateBufferSubData, glInvalidateFramebuffer, glInvalidateSubFramebuffer.
Copyright © 2012 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.