glIsProgramPipeline — determine if a name corresponds to a program pipeline object
GLboolean glIsProgramPipeline( | GLuint pipeline); |
glIsProgramPipeline returns GL_TRUE if
pipeline is currently the name of a program pipeline object.
If pipeline is zero, or if pipeline is not the
name of a program pipeline object, or if an error occurs, glIsProgramPipeline
returns GL_FALSE. If pipeline is a name returned by
glGenProgramPipelines, but that
has not yet been bound through a call to glBindProgramPipeline,
then the name is not a program pipeline object and glIsProgramPipeline
returns GL_FALSE.
Copyright © 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.