glArrayElement — render a vertex using the specified vertex array element
glArrayElement commands are used within glBegin/glEnd pairs to
specify vertex and attribute data for point, line, and polygon
GL_VERTEX_ARRAY is enabled when
glArrayElement is called, a
single vertex is drawn, using
vertex and attribute data taken from location
i of the enabled
GL_VERTEX_ARRAY is not enabled, no drawing occurs but
the attributes corresponding to the enabled arrays are modified.
glArrayElement to construct primitives by indexing vertex data, rather than
by streaming through arrays of data in first-to-last order. Because
each call specifies only a single vertex, it is possible to explicitly
specify per-primitive attributes such as a single normal for each
Changes made to array data between the execution of glBegin and the
corresponding execution of glEnd may affect calls to
glArrayElement that are made
within the same glBegin/glEnd period in nonsequential ways.
That is, a call to
glArrayElement that precedes a change to array data may
access the changed data, and a call that follows a change to array data
may access original data.
glArrayElement is available only if the GL version is 1.1 or greater.
glArrayElement is included in display lists. If
glArrayElement is entered into a
display list, the necessary array data (determined by the array
pointers and enables) is also entered into the display list. Because
the array pointers and enables are client-side state, their values
affect display lists when the lists are created, not when the lists
GL_INVALID_VALUE may be generated if
i is negative.
GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to an
enabled array and the buffer object's data store is currently mapped.
glClientActiveTexture, glColorPointer, glDrawArrays, glEdgeFlagPointer, glFogCoordPointer, glGetPointerv, glIndexPointer, glInterleavedArrays, glNormalPointer, glSecondaryColorPointer, glTexCoordPointer, glVertexPointer
Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.