glDeleteTextures — delete named textures
void glDeleteTextures( | GLsizei | n, |
| const GLuint * | textures); |
nSpecifies the number of textures to be deleted.
texturesSpecifies an array of textures to be deleted.
glDeleteTextures deletes n textures named by the elements of the array textures.
After a texture is deleted, it has no contents or dimensionality,
and its name is free for reuse (for example by glGenTextures).
If a texture that is currently bound is deleted, the binding reverts
to 0 (the default texture).
glDeleteTextures silently ignores 0's and names that do not correspond to
existing textures.
GL_INVALID_VALUE is generated if n is negative.
GL_INVALID_OPERATION is generated if glDeleteTextures is executed
between the execution of glBegin and the corresponding
execution of glEnd.
glAreTexturesResident, glBindTexture, glCopyTexImage1D, glCopyTexImage2D, glGenTextures, glGet, glGetTexParameter, glPrioritizeTextures, glTexImage1D, glTexImage2D, glTexParameter
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