glDetachShader — Detaches a shader object from a program object to which it is attached
void glDetachShader( | GLuint | program, |
GLuint | shader) ; |
program
Specifies the program object from which to detach the shader object.
shader
Specifies the shader object to be detached.
glDetachShader
detaches the shader
object specified by shader
from the
program object specified by program
. This
command can be used to undo the effect of the command
glAttachShader.
If shader
has already been flagged
for deletion by a call to
glDeleteShader
and it is not attached to any other program object, it will be
deleted after it has been detached.
GL_INVALID_VALUE
is generated if either
program
or shader
is a value that was not generated by OpenGL.
GL_INVALID_OPERATION
is generated if
program
is not a program object.
GL_INVALID_OPERATION
is generated if
shader
is not a shader object.
GL_INVALID_OPERATION
is generated if
shader
is not attached to
program
.
GL_INVALID_OPERATION
is generated if
glDetachShader
is executed between the
execution of
glBegin
and the corresponding execution of
glEnd.
glGetAttachedShaders with the handle of a valid program object
glGetShader
with arguments shader
and
GL_DELETE_STATUS
Copyright © 2003-2005 3Dlabs Inc. Ltd. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.