glFeedbackBuffer — controls feedback mode
void glFeedbackBuffer( | GLsizei | size, |
GLenum | type, | |
GLfloat * | buffer) ; |
size
Specifies the maximum number of values that can be written into buffer
.
type
Specifies a symbolic constant that describes the information
that will be returned for each vertex.
GL_2D
,
GL_3D
,
GL_3D_COLOR
,
GL_3D_COLOR_TEXTURE
, and
GL_4D_COLOR_TEXTURE
are accepted.
buffer
Returns the feedback data.
The glFeedbackBuffer
function controls feedback.
Feedback, like selection, is a GL mode.
The mode is selected by calling
glRenderMode with GL_FEEDBACK
.
When the GL is in feedback mode,
no pixels are produced by rasterization.
Instead, information about primitives that would have been
rasterized is fed back to the application using the GL.
glFeedbackBuffer
has three arguments:
buffer
is a pointer to an array of floating-point values
into which feedback information is placed.
size
indicates the size of the array.
type
is a symbolic constant describing the information
that is fed back for each vertex.
glFeedbackBuffer
must be issued before feedback mode is enabled
(by calling glRenderMode with argument GL_FEEDBACK
).
Setting GL_FEEDBACK
without establishing the feedback buffer,
or calling glFeedbackBuffer
while the GL is in feedback mode,
is an error.
When glRenderMode is called while in feedback mode, it returns the number of entries
placed in the feedback array and resets the feedback array pointer to the base
of the feedback buffer. The returned value never exceeds size
. If the feedback
data required more room than was available in buffer
,
glRenderMode returns a negative value.
To take the GL out of feedback mode, call
glRenderMode with a parameter value other than GL_FEEDBACK
.
While in feedback mode, each primitive, bitmap, or pixel rectangle that would be rasterized generates a block of values that are copied into the feedback array. If doing so would cause the number of entries to exceed the maximum, the block is partially written so as to fill the array (if there is any room left at all), and an overflow flag is set. Each block begins with a code indicating the primitive type, followed by values that describe the primitive's vertices and associated data. Entries are also written for bitmaps and pixel rectangles. Feedback occurs after polygon culling and glPolygonMode interpretation of polygons has taken place, so polygons that are culled are not returned in the feedback buffer. It can also occur after polygons with more than three edges are broken up into triangles, if the GL implementation renders polygons by performing this decomposition.
The glPassThrough command can be used to insert a marker into the feedback buffer. See glPassThrough.
Following is the grammar for the blocks of values written
into the feedback buffer.
Each primitive is indicated with a unique identifying value
followed by some number of vertices.
Polygon entries include an integer value indicating how many vertices follow.
A vertex is fed back as some number of floating-point values,
as determined by type
.
Colors are fed back as four values in RGBA mode and one value
in color index mode.
feedbackList
feedbackItem
point GL_POINT_TOKEN
vertex
lineSegment GL_LINE_TOKEN
vertex vertex | GL_LINE_RESET_TOKEN
vertex vertex
polygon GL_POLYGON_TOKEN
n polySpec
polySpec
bitmap GL_BITMAP_TOKEN
vertex
pixelRectangle GL_DRAW_PIXEL_TOKEN
vertex | GL_COPY_PIXEL_TOKEN
vertex
passThru GL_PASS_THROUGH_TOKEN
value
vertex
2d
3d
3dColor
3dColorTexture
4dColorTexture
color
rgba
index
tex
value
is a floating-point number,
and
n
is a floating-point integer giving the number of vertices in the polygon.
GL_POINT_TOKEN
,
GL_LINE_TOKEN
,
GL_LINE_RESET_TOKEN
,
GL_POLYGON_TOKEN
,
GL_BITMAP_TOKEN
,
GL_DRAW_PIXEL_TOKEN
,
GL_COPY_PIXEL_TOKEN
and
GL_PASS_THROUGH_TOKEN
are symbolic floating-point constants.
GL_LINE_RESET_TOKEN
is returned whenever the line stipple pattern
is reset.
The data returned as a vertex depends on the feedback type
.
The following table gives the correspondence between type
and the number of values per vertex.
k is 1 in color index mode and 4 in RGBA mode.
Type | Coordinates | Color | Texture | Total Number of Values |
---|---|---|---|---|
GL_2D
| x, y | 2 | ||
GL_3D
| x, y, z | 3 | ||
GL_3D_COLOR
| x, y, z |
|
| |
GL_3D_COLOR_TEXTURE
| x, y, z |
| 4 |
|
GL_4D_COLOR_TEXTURE
| x, y, z, w |
| 4 |
|
Feedback vertex coordinates are in window coordinates, except w, which is in clip coordinates. Feedback colors are lighted, if lighting is enabled. Feedback texture coordinates are generated, if texture coordinate generation is enabled. They are always transformed by the texture matrix.
glFeedbackBuffer
, when used in a display list, is not compiled into the display list
but is executed immediately.
glFeedbackBuffer
returns only the texture coordinate of texture unit GL_TEXTURE0
.
GL_INVALID_ENUM
is generated if type
is not an accepted value.
GL_INVALID_VALUE
is generated if size
is negative.
GL_INVALID_OPERATION
is generated if glFeedbackBuffer
is called while the
render mode is GL_FEEDBACK
,
or if glRenderMode is called with argument GL_FEEDBACK
before
glFeedbackBuffer
is called at least once.
GL_INVALID_OPERATION
is generated if glFeedbackBuffer
is executed between the execution of glBegin
and the corresponding execution of glEnd.
glGet with argument GL_RENDER_MODE
glGet with argument GL_FEEDBACK_BUFFER_POINTER
glGet with argument GL_FEEDBACK_BUFFER_SIZE
glGet with argument GL_FEEDBACK_BUFFER_TYPE
Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.