glInitNames — initialize the name stack
void glInitNames( | void) ; |
The name stack is used during selection mode to allow sets of rendering
commands to be uniquely identified.
It consists of an ordered set of unsigned integers.
glInitNames
causes the name stack to be initialized to its default empty state.
The name stack is always empty while the render mode is not GL_SELECT
.
Calls to glInitNames
while the render mode is not GL_SELECT
are ignored.
GL_INVALID_OPERATION
is generated if glInitNames
is executed between the execution of glBegin and the corresponding execution of
glEnd.
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