glMatrixMode — specify which matrix is the current matrix
void glMatrixMode( | GLenum | mode); | 
mode
                    Specifies which matrix stack is the target
                    for subsequent matrix operations.
                    Three values are accepted:
                    GL_MODELVIEW,
                    GL_PROJECTION, and
                    GL_TEXTURE.
                    The initial value is GL_MODELVIEW.
                    Additionally, if the ARB_imaging extension is supported,
                    GL_COLOR is also accepted.
                
            glMatrixMode sets the current matrix mode.
            mode can assume one of four values:
        
GL_MODELVIEWApplies subsequent matrix operations to the modelview matrix stack.
GL_PROJECTIONApplies subsequent matrix operations to the projection matrix stack.
GL_TEXTUREApplies subsequent matrix operations to the texture matrix stack.
GL_COLORApplies subsequent matrix operations to the color matrix stack.
            To find out which matrix stack is currently the target of all matrix
            operations, call glGet with argument GL_MATRIX_MODE. The initial
            value is GL_MODELVIEW.
        
            GL_INVALID_ENUM is generated if mode is not an accepted value.
        
            GL_INVALID_OPERATION is generated if glMatrixMode
            is executed between the execution of glBegin
            and the corresponding execution of glEnd.
        
glLoadMatrix, glLoadTransposeMatrix, glMultMatrix, glMultTransposeMatrix, glPopMatrix, glPushMatrix
Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.