glMatrixMode — specify which matrix is the current matrix
void glMatrixMode( | GLenum | mode) ; |
mode
Specifies which matrix stack is the target
for subsequent matrix operations.
Three values are accepted:
GL_MODELVIEW
,
GL_PROJECTION
, and
GL_TEXTURE
.
The initial value is GL_MODELVIEW
.
Additionally, if the ARB_imaging
extension is supported,
GL_COLOR
is also accepted.
glMatrixMode
sets the current matrix mode.
mode
can assume one of four values:
GL_MODELVIEW
Applies subsequent matrix operations to the modelview matrix stack.
GL_PROJECTION
Applies subsequent matrix operations to the projection matrix stack.
GL_TEXTURE
Applies subsequent matrix operations to the texture matrix stack.
GL_COLOR
Applies subsequent matrix operations to the color matrix stack.
To find out which matrix stack is currently the target of all matrix
operations, call glGet with argument GL_MATRIX_MODE
. The initial
value is GL_MODELVIEW
.
GL_INVALID_ENUM
is generated if mode
is not an accepted value.
GL_INVALID_OPERATION
is generated if glMatrixMode
is executed between the execution of glBegin
and the corresponding execution of glEnd.
glLoadMatrix, glLoadTransposeMatrix, glMultMatrix, glMultTransposeMatrix, glPopMatrix, glPushMatrix
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