glTexEnv — set texture environment parameters
void glTexEnvf( | GLenum target, |
| GLenum pname, | |
GLfloat param); |
void glTexEnvi( | GLenum target, |
| GLenum pname, | |
GLint param); |
target
Specifies a texture environment.
May be GL_TEXTURE_ENV, GL_TEXTURE_FILTER_CONTROL or GL_POINT_SPRITE.
pname
Specifies the symbolic name of a single-valued texture environment parameter.
May be either GL_TEXTURE_ENV_MODE, GL_TEXTURE_LOD_BIAS,
GL_COMBINE_RGB,
GL_COMBINE_ALPHA,
GL_SRC0_RGB,
GL_SRC1_RGB,
GL_SRC2_RGB,
GL_SRC0_ALPHA,
GL_SRC1_ALPHA,
GL_SRC2_ALPHA,
GL_OPERAND0_RGB,
GL_OPERAND1_RGB,
GL_OPERAND2_RGB,
GL_OPERAND0_ALPHA,
GL_OPERAND1_ALPHA,
GL_OPERAND2_ALPHA,
GL_RGB_SCALE,
GL_ALPHA_SCALE, or
GL_COORD_REPLACE.
param
Specifies a single symbolic constant, one of GL_ADD,
GL_ADD_SIGNED, GL_INTERPOLATE, GL_MODULATE, GL_DECAL,
GL_BLEND, GL_REPLACE, GL_SUBTRACT, GL_COMBINE,
GL_TEXTURE, GL_CONSTANT, GL_PRIMARY_COLOR, GL_PREVIOUS,
GL_SRC_COLOR, GL_ONE_MINUS_SRC_COLOR, GL_SRC_ALPHA,
GL_ONE_MINUS_SRC_ALPHA,
a single boolean value for the point sprite texture coordinate replacement,
a single floating-point value for the texture level-of-detail bias,
or 1.0, 2.0, or 4.0 when specifying the GL_RGB_SCALE or GL_ALPHA_SCALE.
void glTexEnvfv( | GLenum target, |
| GLenum pname, | |
const GLfloat * params); |
void glTexEnviv( | GLenum target, |
| GLenum pname, | |
const GLint * params); |
target
Specifies a texture environment.
May be either GL_TEXTURE_ENV, or GL_TEXTURE_FILTER_CONTROL.
pname
Specifies the symbolic name of a texture environment parameter.
Accepted values are GL_TEXTURE_ENV_MODE, GL_TEXTURE_ENV_COLOR, or
GL_TEXTURE_LOD_BIAS.
paramsSpecifies a pointer to a parameter array that contains either a single symbolic constant, single floating-point number, or an RGBA color.
A texture environment specifies how texture values are interpreted when a
fragment is textured. When target is GL_TEXTURE_FILTER_CONTROL,
pname must be GL_TEXTURE_LOD_BIAS. When target is
GL_TEXTURE_ENV, pname can be GL_TEXTURE_ENV_MODE,
GL_TEXTURE_ENV_COLOR, GL_COMBINE_RGB, GL_COMBINE_ALPHA,
GL_RGB_SCALE, GL_ALPHA_SCALE,
GL_SRC0_RGB, GL_SRC1_RGB, GL_SRC2_RGB,
GL_SRC0_ALPHA, GL_SRC1_ALPHA, or GL_SRC2_ALPHA.
If pname is GL_TEXTURE_ENV_MODE,
then params is (or points to) the symbolic name of a texture function.
Six texture functions may be specified:
GL_ADD,
GL_MODULATE,
GL_DECAL,
GL_BLEND,
GL_REPLACE, or
GL_COMBINE.
The following table shows the correspondence of filtered texture
values
| Texture Base Internal Format |
|
|
|---|---|---|
GL_ALPHA
| (0, 0, 0) |
|
GL_LUMINANCE
|
(
| 1 |
GL_LUMINANCE_ALPHA
|
(
|
|
GL_INTENSITY
|
(
|
|
GL_RGB
|
(
| 1 |
GL_RGBA
|
(
|
|
A texture function acts on the fragment to be textured using
the texture image value that applies to the fragment
(see glTexParameter)
and produces an RGBA color for that fragment.
The following table shows how the RGBA color is produced for each
of the first five texture functions that can be chosen.
| Texture Base Internal Format |
Value
|
GL_REPLACE Function
|
GL_MODULATE Function
|
GL_DECAL Function
|
GL_BLEND Function
|
GL_ADD Function
|
|---|---|---|---|---|---|---|
GL_ALPHA
|
|
|
| undefined |
|
|
|
|
|
|
|
| ||
GL_LUMINANCE
|
|
|
| undefined |
|
|
| (or 1) |
|
|
|
|
| |
GL_LUMINANCE_ALPHA
|
|
|
| undefined |
|
|
| (or 2) |
|
|
|
|
| |
GL_INTENSITY
|
|
|
| undefined |
|
|
|
|
|
|
|
| ||
GL_RGB
|
|
|
|
|
|
|
| (or 3) |
|
|
|
|
|
|
GL_RGBA
|
|
|
|
|
|
|
| (or 4) |
|
|
|
|
|
|
If pname is GL_TEXTURE_ENV_MODE, and params is GL_COMBINE, the
form of the texture function depends on the values of GL_COMBINE_RGB
and GL_COMBINE_ALPHA.
The following describes how the texture sources, as specified by
GL_SRC0_RGB, GL_SRC1_RGB, GL_SRC2_RGB,
GL_SRC0_ALPHA, GL_SRC1_ALPHA, and GL_SRC2_ALPHA,
are combined to produce a final texture color. In the following tables,
GL_SRC0_c is represented by
GL_SRC1_c is
represented by
GL_SRC2_c is represented by
GL_COMBINE_RGB accepts any of GL_REPLACE, GL_MODULATE,
GL_ADD, GL_ADD_SIGNED, GL_INTERPOLATE, GL_SUBTRACT,
GL_DOT3_RGB, or GL_DOT3_RGBA.
GL_COMBINE_RGB
| Texture Function |
|---|---|
GL_REPLACE
|
|
GL_MODULATE
|
|
GL_ADD
|
|
GL_ADD_SIGNED
|
|
GL_INTERPOLATE
|
|
GL_SUBTRACT
|
|
GL_DOT3_RGB
or
GL_DOT3_RGBA
|
|
The scalar results for GL_DOT3_RGB and GL_DOT3_RGBA are placed
into each of the 3 (RGB) or 4 (RGBA) components on output.
Likewise, GL_COMBINE_ALPHA accepts any of GL_REPLACE,
GL_MODULATE, GL_ADD, GL_ADD_SIGNED, GL_INTERPOLATE, or
GL_SUBTRACT. The following table describes how alpha values are
combined:
GL_COMBINE_ALPHA
| Texture Function |
|---|---|
GL_REPLACE
|
|
GL_MODULATE
|
|
GL_ADD
|
|
GL_ADD_SIGNED
|
|
GL_INTERPOLATE
|
|
GL_SUBTRACT
|
|
In the following tables, the value
The following table describes the values assigned to
GL_SRCn_RGB
|
GL_OPERANDn_RGB
| Argument Value |
|---|---|---|
GL_TEXTURE
|
GL_SRC_COLOR
|
|
GL_ONE_MINUS_SRC_COLOR
|
| |
GL_SRC_ALPHA
|
| |
GL_ONE_MINUS_SRC_ALPHA
|
| |
GL_TEXTUREn
|
GL_SRC_COLOR
|
|
GL_ONE_MINUS_SRC_COLOR
|
| |
GL_SRC_ALPHA
|
| |
GL_ONE_MINUS_SRC_ALPHA
|
| |
GL_CONSTANT
|
GL_SRC_COLOR
|
|
GL_ONE_MINUS_SRC_COLOR
|
| |
GL_SRC_ALPHA
|
| |
GL_ONE_MINUS_SRC_ALPHA
|
| |
GL_PRIMARY_COLOR
|
GL_SRC_COLOR
|
|
GL_ONE_MINUS_SRC_COLOR
|
| |
GL_SRC_ALPHA
|
| |
GL_ONE_MINUS_SRC_ALPHA
|
| |
GL_PREVIOUS
|
GL_SRC_COLOR
|
|
GL_ONE_MINUS_SRC_COLOR
|
| |
GL_SRC_ALPHA
|
| |
GL_ONE_MINUS_SRC_ALPHA
|
|
For GL_TEXTUREn sources,
The follow table describes the values assigned to
GL_SRCn_ALPHA
|
GL_OPERANDn_ALPHA
| Argument Value |
|---|---|---|
GL_TEXTURE
|
GL_SRC_ALPHA
|
|
GL_ONE_MINUS_SRC_ALPHA
|
| |
GL_TEXTUREn
|
GL_SRC_ALPHA
|
|
GL_ONE_MINUS_SRC_ALPHA
|
| |
GL_CONSTANT
|
GL_SRC_ALPHA
|
|
GL_ONE_MINUS_SRC_ALPHA
|
| |
GL_PRIMARY_COLOR
|
GL_SRC_ALPHA
|
|
GL_ONE_MINUS_SRC_ALPHA
|
| |
GL_PREVIOUS
|
GL_SRC_ALPHA
|
|
GL_ONE_MINUS_SRC_ALPHA
|
|
The RGB and alpha results of the texture function are multipled by the
values of GL_RGB_SCALE and GL_ALPHA_SCALE, respectively, and
clamped to the range
If pname is GL_TEXTURE_ENV_COLOR,
params is a pointer to an array that holds an RGBA color consisting of four
values.
Integer color components are interpreted linearly such that the most
positive integer maps to 1.0,
and the most negative integer maps to -1.0.
The values are clamped to the range [0,1] when they are specified.
If pname is GL_TEXTURE_LOD_BIAS, the value specified is added to the
texture level-of-detail parameter, that selects which mipmap, or mipmaps
depending upon the selected GL_TEXTURE_MIN_FILTER, will be sampled.
GL_TEXTURE_ENV_MODE defaults to GL_MODULATE and
GL_TEXTURE_ENV_COLOR defaults to (0, 0, 0, 0).
If target is GL_POINT_SPRITE and pname is GL_COORD_REPLACE, the boolean value specified
is used to either enable or disable point sprite texture coordinate replacement. The default value is GL_FALSE.
GL_REPLACE may only be used if the GL version is 1.1 or greater.
GL_TEXTURE_FILTER_CONTROL and GL_TEXTURE_LOD_BIAS may only be
used if the GL version is 1.4 or greater.
GL_COMBINE mode and its associated constants may only be used if the
GL version is 1.3 or greater.
GL_TEXTUREn may only be used if the GL version is 1.4 or greater.
Internal formats other than 1, 2, 3, or 4 may only be used if the GL version is 1.1 or greater.
For OpenGL versions 1.3 and greater, or when the ARB_multitexture extension is supported, glTexEnv controls
the texture environment for the current active texture unit, selected by
glActiveTexture.
GL_POINT_SPRITE and GL_COORD_REPLACE are available
only if the GL version is 2.0 or greater.
GL_INVALID_ENUM is generated when target or pname is not
one of the accepted defined values,
or when params should have a defined constant value
(based on the value of pname)
and does not.
GL_INVALID_VALUE is generated if the params value for
GL_RGB_SCALE or GL_ALPHA_SCALE are not one of 1.0, 2.0,
or 4.0.
GL_INVALID_OPERATION is generated if glTexEnv
is executed between the execution of glBegin
and the corresponding execution of glEnd.
glActiveTexture, glCopyPixels, glCopyTexImage1D, glCopyTexImage2D, glCopyTexSubImage1D, glCopyTexSubImage2D, glCopyTexSubImage3D, glTexImage1D, glTexImage2D, glTexImage3D, glTexParameter, glTexSubImage1D, glTexSubImage2D, glTexSubImage3D
Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.