glXCreateWindow — create an on-screen rendering area
GLXWindow glXCreateWindow( | Display * | dpy, |
| GLXFBConfig | config, | |
| Window | win, | |
| const int * | attrib_list); |
dpySpecifies the connection to the X server.
configSpecifies a GLXFBConfig structure with the desired attributes for the window.
winSpecifies the X window to be used as the rendering area.
attrib_list
Currently unused. This must be set to NULL or be an empty list
(i.e., one in which the first element is None).
glXCreateWindow creates an on-screen rendering area from an existing X window
that was created with a visual matching config. The XID of the
GLXWindow is returned.
Any GLX rendering context that was created with respect to config
can be used to render into this window.
Use glXMakeContextCurrent to associate the rendering area with a GLX
rendering context.
glXCreateWindow is available only if the GLX version is 1.3 or greater.
If the GLX version is 1.1 or 1.0, the GL version must be 1.0. If the GLX version is 1.2, then the GL version must be 1.1. If the GLX version is 1.3, then the GL version must be 1.2.
BadMatch is generated if win was not created with a visual
that corresponds to config.
BadMatch is generated if config does not support rendering to
windows (i.e., GLX_DRAWABLE_TYPE does not contain
GLX_WINDOW_BIT).
BadWindow is generated if win is not a valid pixmap XID.
BadAlloc is generated if there is already a GLXFBConfig
associated with win.
BadAlloc is generated if the X server cannot allocate a new
GLX window.
GLXBadFBConfig is generated if config is not a valid
GLXFBConfig.
Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.