glDeleteBuffers — delete named buffer objects
void glDeleteBuffers( | GLsizei | n, |
const GLuint * | buffers) ; |
n
Specifies the number of buffer objects to be deleted.
buffers
Specifies an array of buffer objects to be deleted.
glDeleteBuffers
deletes n
buffer objects named by the elements of the array buffers
.
After a buffer object is deleted, it has no contents,
and its name is free for reuse (for example by glGenBuffers).
If a buffer object that is currently bound is deleted, the binding reverts
to 0 (the absence of any buffer object, which reverts to client memory usage).
glDeleteBuffers
silently ignores 0's and names that do not correspond to
existing buffer objects.
GL_INVALID_VALUE
is generated if n
is negative.
GL_INVALID_OPERATION
is generated if glDeleteBuffers
is executed
between the execution of glBegin and the corresponding
execution of glEnd.
Copyright © 2005 Addison-Wesley. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.