glGenBuffers — generate buffer object names
void glGenBuffers( | GLsizei | n, |
GLuint * | buffers) ; |
n
Specifies the number of buffer object names to be generated.
buffers
Specifies an array in which the generated buffer object names are stored.
glGenBuffers
returns n
buffer object names in buffers
.
There is no guarantee that the names form a contiguous set of integers;
however, it is guaranteed that none of the returned names was in use
immediately before the call to glGenBuffers
.
Buffer object names returned by a call to glGenBuffers
are not returned by
subsequent calls, unless they are first deleted with
glDeleteBuffers.
No buffer objects are associated with the returned buffer object names until they are first bound by calling glBindBuffer.
GL_INVALID_VALUE
is generated if n
is negative.
GL_INVALID_OPERATION
is generated if glGenBuffers
is executed
between the execution of glBegin and the corresponding
execution of glEnd.
Copyright © 2005 Addison-Wesley. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.