glHint — specify implementation-specific hints
void glHint( | GLenum | target, | 
| GLenum | mode); | 
target
                    Specifies a symbolic constant indicating the behavior to be controlled.
                    GL_FOG_HINT,	
                    GL_GENERATE_MIPMAP_HINT,
                    GL_LINE_SMOOTH_HINT,
                    GL_PERSPECTIVE_CORRECTION_HINT,
                    GL_POINT_SMOOTH_HINT,
                    GL_POLYGON_SMOOTH_HINT,
                    GL_TEXTURE_COMPRESSION_HINT, and
                    GL_FRAGMENT_SHADER_DERIVATIVE_HINT
                    are accepted.
                
mode
                    Specifies a symbolic constant indicating the desired behavior.
                    GL_FASTEST,
                    GL_NICEST, and
                    GL_DONT_CARE are accepted.
                
            Certain aspects of GL behavior,
            when there is room for interpretation,
            can be controlled with hints.
            A hint is specified with two arguments.
            target is a symbolic
            constant indicating the behavior to be controlled,
            and mode is another symbolic constant indicating the desired
            behavior. The initial value for each target is GL_DONT_CARE.
            mode can be one of the following:
        
GL_FASTEST
The most efficient option should be chosen.
GL_NICEST
The most correct, or highest quality, option should be chosen.
GL_DONT_CARE
No preference.
            Though the implementation aspects that can be hinted are well defined,
            the interpretation of the hints depends on the implementation.
            The hint aspects that can be specified with target,
            along with suggested semantics,
            are as follows:
        
GL_FOG_HINT
                        Indicates the accuracy of fog calculation.
                        If per-pixel fog calculation is not efficiently supported
                        by the GL implementation,
                        hinting GL_DONT_CARE or GL_FASTEST can result in per-vertex
                        calculation of fog effects.
                    
GL_FRAGMENT_SHADER_DERIVATIVE_HINT
                        Indicates the accuracy of the derivative calculation for the GL shading language fragment processing built-in functions:
                        dFdx, dFdy, and fwidth.
                    
GL_GENERATE_MIPMAP_HINT
Indicates the quality of filtering when generating mipmap images.
GL_LINE_SMOOTH_HINT
                        Indicates the sampling quality of antialiased lines.
                        If a larger filter function is applied, hinting GL_NICEST can
                        result in more pixel fragments being generated during rasterization.
                    
GL_PERSPECTIVE_CORRECTION_HINT
                        Indicates the quality of color, texture coordinate, and fog coordinate
                        interpolation.  If perspective-corrected parameter interpolation is not
                        efficiently supported by the GL implementation, hinting GL_DONT_CARE
                        or GL_FASTEST can result in simple linear interpolation of colors
                        and/or texture coordinates.
                    
GL_POINT_SMOOTH_HINT
                        Indicates the sampling quality of antialiased points.
                        If a larger filter function is applied, hinting GL_NICEST can
                        result in more pixel fragments being generated during rasterization.
                    
GL_POLYGON_SMOOTH_HINT
                        Indicates the sampling quality of antialiased polygons.
                        Hinting GL_NICEST can result in more pixel fragments being generated
                        during rasterization,
                        if a larger filter function is applied.
                    
GL_TEXTURE_COMPRESSION_HINT
                        Indicates the quality and performance of the compressing texture images.
                        Hinting GL_FASTEST indicates that texture images should be compressed
                        as quickly as possible, while GL_NICEST indicates that texture images
                        should be compressed with as little image quality loss as possible.
                        GL_NICEST should be selected if the texture is to be retrieved by
                        glGetCompressedTexImage for reuse.
                    
            The interpretation of hints depends on the implementation.
            Some implementations ignore glHint settings.
        
            GL_TEXTURE_COMPRESSION_HINT is available only if the GL version is 1.3
            or greater.
        
            GL_GENERATE_MIPMAP_HINT is available only if the GL version is 1.4
            or greater.
        
            GL_FRAGMENT_SHADER_DERIVATIVE_HINT is available only if the GL version is 2.0
            or greater.
        
            GL_INVALID_ENUM is generated if either target or mode is not
            an accepted value.
        
            GL_INVALID_OPERATION is generated if glHint
            is executed between the execution of glBegin
            and the corresponding execution of glEnd.
        
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