glBindSampler — bind a named sampler to a texturing target
void glBindSampler( | GLuint | unit, |
| GLuint | sampler); |
unitSpecifies the index of the texture unit to which the sampler is bound.
samplerSpecifies the name of a sampler.
glBindSampler binds sampler to the texture unit at index unit.
sampler must be zero or the name of a sampler object previously returned from a call to
glGenSamplers. unit must be less than the value
of GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS.
When a sampler object is bound to a texture unit, its state supersedes that of the texture object bound to that texture unit. If the sampler name zero is bound to a texture unit, the currently bound texture's sampler state becomes active. A single sampler object may be bound to multiple texture units simultaneously.
GL_INVALID_VALUE is generated if unit is greater than or equal to the value of
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS.
GL_INVALID_OPERATION is generated if sampler is not zero or a name previously
returned from a call to glGenSamplers, or if such a name has
been deleted by a call to glDeleteSamplers.
glGenSamplers, glDeleteSamplers, glGet, glSamplerParameter, glGetSamplerParameter, glGenTextures, glBindTexture, glDeleteTextures
Copyright © 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.