glCopyTexImage2D — copy pixels into a 2D texture image
void glCopyTexImage2D( | GLenum | target, |
GLint | level, | |
GLenum | internalformat, | |
GLint | x, | |
GLint | y, | |
GLsizei | width, | |
GLsizei | height, | |
GLint | border) ; |
target
Specifies the target texture.
Must be GL_TEXTURE_2D
,
GL_TEXTURE_CUBE_MAP_POSITIVE_X
,
GL_TEXTURE_CUBE_MAP_NEGATIVE_X
,
GL_TEXTURE_CUBE_MAP_POSITIVE_Y
,
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
,
GL_TEXTURE_CUBE_MAP_POSITIVE_Z
, or
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
.
level
Specifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
internalformat
Specifies the internal format of the texture.
Must be one of the following symbolic constants:
GL_COMPRESSED_RED
,
GL_COMPRESSED_RG
,
GL_COMPRESSED_RGB
,
GL_COMPRESSED_RGBA
.
GL_COMPRESSED_SRGB
,
GL_COMPRESSED_SRGB_ALPHA
.
GL_DEPTH_COMPONENT
,
GL_DEPTH_COMPONENT16
,
GL_DEPTH_COMPONENT24
,
GL_DEPTH_COMPONENT32
,
GL_RED
,
GL_RG
,
GL_RGB
,
GL_R3_G3_B2
,
GL_RGB4
,
GL_RGB5
,
GL_RGB8
,
GL_RGB10
,
GL_RGB12
,
GL_RGB16
,
GL_RGBA
,
GL_RGBA2
,
GL_RGBA4
,
GL_RGB5_A1
,
GL_RGBA8
,
GL_RGB10_A2
,
GL_RGBA12
,
GL_RGBA16
,
GL_SRGB
,
GL_SRGB8
,
GL_SRGB_ALPHA
, or
GL_SRGB8_ALPHA8
.
x
, y
Specify the window coordinates of the lower left corner of the rectangular region of pixels to be copied.
width
Specifies the width of the texture image.
height
Specifies the height of the texture image.
border
Must be 0.
glCopyTexImage2D
defines a two-dimensional texture image, or cube-map texture image
with pixels from the current
GL_READ_BUFFER
.
The screen-aligned pixel rectangle with lower left corner at (x
,
y
) and with a width of
level
.
internalformat
specifies the internal format of the texture array.
The pixels in the rectangle are processed exactly as if
glReadPixels had been called, but the process stops just before
final conversion.
At this point all pixel component values are clamped to the range
Pixel ordering is such that lower
If any of the pixels within the specified rectangle of the current
GL_READ_BUFFER
are outside the window associated with the current
rendering context, then the values obtained for those pixels are undefined.
When internalformat
is one of the sRGB types, the GL does not automatically convert the source pixels to the sRGB color space. In this case, the glPixelMap
function can be used to accomplish the conversion.
1, 2, 3, and 4 are not accepted values for internalformat
.
An image with height or width of 0 indicates a NULL texture.
GL_INVALID_ENUM
is generated if target
is not GL_TEXTURE_2D
,
GL_TEXTURE_CUBE_MAP_POSITIVE_X
,
GL_TEXTURE_CUBE_MAP_NEGATIVE_X
,
GL_TEXTURE_CUBE_MAP_POSITIVE_Y
,
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
,
GL_TEXTURE_CUBE_MAP_POSITIVE_Z
, or
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
.
GL_INVALID_VALUE
is generated if level
is less than 0.
GL_INVALID_VALUE
may be generated if level
is greater
than
GL_MAX_TEXTURE_SIZE
.
GL_INVALID_VALUE
is generated if either width
or height
is less than 0
or greater than
GL_MAX_TEXTURE_SIZE
.
GL_INVALID_VALUE
is generated if border
is not 0.
GL_INVALID_VALUE
is generated if internalformat
is not an
accepted format.
GL_INVALID_OPERATION
is generated if internalformat
is
GL_DEPTH_COMPONENT
, GL_DEPTH_COMPONENT16
,
GL_DEPTH_COMPONENT24
, or GL_DEPTH_COMPONENT32
and there is no depth
buffer.
glCopyTexImage1D, glCopyTexSubImage1D, glCopyTexSubImage2D, glPixelStore, glTexImage1D, glTexImage2D, glTexSubImage1D, glTexSubImage2D, glTexParameter
Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.