glGetFragDataLocation — query the bindings of color numbers to user-defined varying out variables
GLint glGetFragDataLocation( | GLuint | program, |
| const char * | name); |
programThe name of the program containing varying out variable whose binding to query
nameThe name of the user-defined varying out variable whose binding to query
glGetFragDataLocation retrieves the assigned color number binding for the user-defined
varying out variable name for program program. program
must have previously been linked. name must be a null-terminated string. If name
is not the name of an active user-defined varying out fragment shader variable within program, -1 will
be returned.
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