glBindBufferBase — bind a buffer object to an indexed buffer target
void glBindBufferBase( | GLenum | target, |
GLuint | index, | |
GLuint | buffer) ; |
target
Specify the target of the bind operation. target
must be
either GL_TRANSFORM_FEEDBACK_BUFFER
or GL_UNIFORM_BUFFER
.
index
Specify the index of the binding point within the array specified by target
.
buffer
The name of a buffer object to bind to the specified binding point.
glBindBufferBase
binds the buffer object buffer
to the binding point at index index
of the array of targets specified
by target
. Each target
represents an indexed
array of buffer binding points, as well as a single general binding point that can be used by
other buffer manipulation functions such as glBindBuffer
or glMapBuffer. In addition to binding
buffer
to the indexed buffer binding target, glBindBufferBase
also binds buffer
to the generic buffer binding point specified by target
.
Calling glBindBufferBase
is equivalent to calling
glBindBufferRange with offset
zero and size
equal to the size of the buffer.
GL_INVALID_ENUM
is generated if target
is not
GL_TRANSFORM_FEEDBACK_BUFFER
or GL_UNIFORM_BUFFER
.
GL_INVALID_VALUE
is generated if index
is greater
than or equal to the number of target
-specific indexed binding points.
GL_INVALID_VALUE
is generated if buffer
does
not have an associated data store, or if the size of that store is zero.
glGenBuffers, glDeleteBuffers, glBindBuffer, glBindBufferRange, glMapBuffer, glUnmapBuffer,
Copyright © 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.