glDepthMask — enable or disable writing into the depth buffer
void glDepthMask(
GLboolean flag)
;
flag
Specifies whether the depth buffer is enabled for writing.
If flag
is GL_FALSE
,
depth buffer writing is disabled.
Otherwise, it is enabled.
Initially, depth buffer writing is enabled.
glDepthMask
specifies whether the depth buffer is enabled for writing.
If flag
is GL_FALSE
,
depth buffer writing is disabled.
Otherwise, it is enabled.
Initially, depth buffer writing is enabled.
Even if the depth buffer exists and the depth mask is non-zero, the
depth buffer is not updated if the depth test is disabled. In order to
unconditionally write to the depth buffer, the depth test should be enabled
and set to GL_ALWAYS
(see glDepthFunc).
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