glEnable — enable or disable server-side GL capabilities
void glEnable(
GLenum cap)
;
void glDisable(
GLenum cap)
;
void glEnablei(
GLenum cap, GLuint index)
;
cap
Specifies a symbolic constant indicating a GL capability.
index
Specifies the index of the swtich to enable.
void glDisablei(
GLenum cap, GLuint index)
;
cap
Specifies a symbolic constant indicating a GL capability.
index
Specifies the index of the swtich to disable.
glEnable
and glDisable enable and disable various capabilities.
Use glIsEnabled or glGet to determine the current setting
of any capability. The initial value for each capability with the
exception of GL_DITHER
and GL_MULTISAMPLE
is
GL_FALSE
. The initial value for
GL_DITHER
and GL_MULTISAMPLE
is GL_TRUE
.
Both glEnable
and glDisable take a single argument, cap
,
which can assume one of the following values:
Some of the GL's capabilities are indicated. glEnablei
and glDisablei
enable and disable
indexed capabilities.
GL_BLEND
If enabled, blend the computed fragment color values with the values in the color buffers. See glBlendFunc.
GL_CLIP_DISTANCE
i
If enabled, clip geometry against user-defined half space i.
GL_COLOR_LOGIC_OP
If enabled, apply the currently selected logical operation to the computed fragment color and color buffer values. See glLogicOp.
GL_CULL_FACE
If enabled, cull polygons based on their winding in window coordinates. See glCullFace.
GL_DEPTH_CLAMP
If enabled,
the
GL_DEPTH_TEST
If enabled, do depth comparisons and update the depth buffer. Note that even if the depth buffer exists and the depth mask is non-zero, the depth buffer is not updated if the depth test is disabled. See glDepthFunc and glDepthRange.
GL_DITHER
If enabled, dither color components or indices before they are written to the color buffer.
GL_FRAMEBUFFER_SRGB
If enabled
and the value of GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING
for the
framebuffer attachment corresponding to the destination buffer is GL_SRGB
,
the R, G, and B destination color values (after conversion from fixed-point to floating-point)
are considered to be encoded for the sRGB color space and hence are linearized prior to
their use in blending.
GL_LINE_SMOOTH
If enabled, draw lines with correct filtering. Otherwise, draw aliased lines. See glLineWidth.
GL_MULTISAMPLE
If enabled, use multiple fragment samples in computing the final color of a pixel. See glSampleCoverage.
GL_POLYGON_OFFSET_FILL
If enabled, and if the polygon is rendered in
GL_FILL
mode, an offset is added to depth values of a polygon's
fragments before the depth comparison is performed.
See glPolygonOffset.
GL_POLYGON_OFFSET_LINE
If enabled, and if the polygon is rendered in
GL_LINE
mode, an offset is added to depth values of a polygon's
fragments before the depth comparison is performed.
See glPolygonOffset.
GL_POLYGON_OFFSET_POINT
If enabled, an offset is added to depth values of a polygon's fragments
before the depth comparison is performed, if the polygon is rendered in
GL_POINT
mode. See glPolygonOffset.
GL_POLYGON_SMOOTH
If enabled, draw polygons with proper filtering. Otherwise, draw aliased polygons. For correct antialiased polygons, an alpha buffer is needed and the polygons must be sorted front to back.
GL_PRIMITIVE_RESTART
Enables primitive restarting. If enabled, any one of the draw commands which transfers a set of generic attribute array elements to the GL will restart the primitive when the index of the vertex is equal to the primitive restart index. See glPrimitiveRestartIndex.
GL_SAMPLE_ALPHA_TO_COVERAGE
If enabled, compute a temporary coverage value where each bit is determined by the alpha value at the corresponding sample location. The temporary coverage value is then ANDed with the fragment coverage value.
GL_SAMPLE_ALPHA_TO_ONE
If enabled, each sample alpha value is replaced by the maximum representable alpha value.
GL_SAMPLE_COVERAGE
If enabled,
the fragment's coverage is ANDed with the temporary coverage value. If
GL_SAMPLE_COVERAGE_INVERT
is set to GL_TRUE
, invert the coverage
value.
See glSampleCoverage.
GL_SCISSOR_TEST
If enabled, discard fragments that are outside the scissor rectangle. See glScissor.
GL_STENCIL_TEST
If enabled, do stencil testing and update the stencil buffer. See glStencilFunc and glStencilOp.
GL_TEXTURE_CUBE_MAP_SEAMLESS
If enabled, modifies the way sampling is performed on cube map textures. See the spec for more information.
GL_PROGRAM_POINT_SIZE
If enabled
and a vertex or geometry shader is active, then the derived point size is taken from the (potentially clipped) shader builtin
gl_PointSize
and clamped to the implementation-dependent point size range.
GL_INVALID_ENUM
is generated if cap
is not one of the values
listed previously.
GL_INVALID_VALUE
is generated by glEnablei
and glDisablei
if index
is greater than or equal to the number of indexed capabilities for cap
.
GL_PRIMITIVE_RESTART
is available only if the GL version is 3.1 or greater.
GL_TEXTURE_CUBE_MAP_SEAMLESS
is available only if the GL version is 3.2 or greater.
Any token accepted by glEnable
or glDisable
is also accepted by
glEnablei
and glDisablei
, but if the capability is not indexed,
the maximum value that index
may take is zero.
In general, passing an indexed capability to glEnable
or glDisable
will enable or disable that capability for all indices, resepectively.
glActiveTexture, glBlendFunc, glCullFace, glDepthFunc, glDepthRange, glGet, glIsEnabled, glLineWidth, glLogicOp, glPointSize, glPolygonMode, glPolygonOffset, glSampleCoverage, glScissor, glStencilFunc, glStencilOp, glTexImage1D, glTexImage2D, glTexImage3D
Copyright © 1991-2006 Silicon Graphics, Inc. Copyright © 2010 Khronos Group. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.