glGetVertexAttribPointerv — return the address of the specified generic vertex attribute pointer
void glGetVertexAttribPointerv( | GLuint | index, |
| GLenum | pname, | |
| GLvoid ** | pointer); |
indexSpecifies the generic vertex attribute parameter to be returned.
pnameSpecifies the symbolic name of the generic
vertex attribute parameter to be returned. Must be
GL_VERTEX_ATTRIB_ARRAY_POINTER.
pointerReturns the pointer value.
glGetVertexAttribPointerv returns
pointer information. index is the generic
vertex attribute to be queried, pname is
a symbolic constant indicating the pointer to be returned, and
params is a pointer to a location in
which to place the returned data.
The pointer returned is a byte offset into the data store of the buffer object
that was bound to the GL_ARRAY_BUFFER target
(see glBindBuffer) when the desired pointer was previously specified.
The state returned is retrieved from the currently bound vertex array object.
The initial value for each pointer is 0.
GL_INVALID_OPERATION is generated if no vertex array object is currently bound.
GL_INVALID_VALUE
is generated if index
is greater than or equal to GL_MAX_VERTEX_ATTRIBS.
GL_INVALID_ENUM
is generated if pname
is not an accepted value.
Copyright © 2003-2005 3Dlabs Inc. Ltd. Copyright © 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.