glVertexAttribDivisor — modify the rate at which generic vertex attributes advance during instanced rendering
void glVertexAttribDivisor( | GLuint | index, |
GLuint | divisor) ; |
index
Specify the index of the generic vertex attribute.
divisor
Specify the number of instances that will pass between updates of the generic attribute at slot index
.
glVertexAttribDivisor
modifies the rate at which generic vertex attributes advance when rendering
multiple instances of primitives in a single draw call. If divisor
is zero, the attribute at slot
index
advances once per vertex. If divisor
is non-zero, the attribute advances
once per divisor
instances of the set(s) of vertices being rendered. An attribute
is referred to as instanced if its GL_VERTEX_ATTRIB_ARRAY_DIVISOR
value is non-zero.
index
must be less than the value of GL_MAX_VERTEX_ATTRIBS
.
GL_INVALID_VALUE
is generated if index
is greater
than or equal to the value of GL_MAX_VERTEX_ATTRIBS
.
Copyright © 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.