glClearDepth — specify the clear value for the depth buffer
void glClearDepth( | GLdouble depth); |
void glClearDepthf( | GLfloat depth); |
depthSpecifies the depth value used when the depth buffer is cleared. The initial value is 1.
glClearDepth specifies the depth value used by glClear to clear the depth buffer.
Values specified by glClearDepth are clamped to the range
The type of the depth parameter was
changed from GLclampf to GLfloat for
glClearDepthf and from GLclampd to
GLdouble for glClearDepth. This change
is transparent to user code and is described in detail on
the
removedTypes
page.
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