glDispatchCompute — launch one or more compute work groups
void glDispatchCompute( | GLuint num_groups_x, |
GLuint num_groups_y, | |
GLuint num_groups_z) ; |
num_groups_x
The number of work groups to be launched in the X dimension.
num_groups_y
The number of work groups to be launched in the Y dimension.
num_groups_z
The number of work groups to be launched in the Z dimension.
glDispatchCompute
launches one or more compute
work groups. Each work group is processed by the active program object for the compute
shader stage. While the individual shader invocations within a work group are
executed as a unit, work groups are executed completely independently and in
unspecified order. num_groups_x
, num_groups_y
and num_groups_z
specify the number of local
work groups that will be dispatched in the X, Y and Z dimensions, respectively.
GL_INVALID_OPERATION
is generated if there is no active program
for the compute shader stage.
GL_INVALID_VALUE
is generated if any of num_groups_x
,
num_groups_y
, or num_groups_z
is greater than or
equal to the maximum work-group count for the corresponding dimension.
Copyright © 2012 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.