glEnableVertexAttribArray — Enable or disable a generic vertex attribute array
void glEnableVertexAttribArray( | GLuint index) ; |
void glDisableVertexAttribArray( | GLuint index) ; |
glEnableVertexAttribArray
enables the
generic vertex attribute array specified by
index
.
glDisableVertexAttribArray
disables the
generic vertex attribute array specified by
index
. By default, all client-side
capabilities are disabled, including all generic vertex
attribute arrays. If enabled, the values in the generic vertex
attribute array will be accessed and used for rendering when
calls are made to vertex array commands such as
glDrawArrays,
glDrawElements,
glDrawRangeElements,
glMultiDrawElements,
or
glMultiDrawArrays.
glGet
with argument GL_MAX_VERTEX_ATTRIBS
glGetVertexAttrib
with arguments index
and
GL_VERTEX_ATTRIB_ARRAY_ENABLED
glGetVertexAttribPointerv
with arguments index
and
GL_VERTEX_ATTRIB_ARRAY_POINTER
glBindAttribLocation, glDrawArrays, glDrawElements, glDrawRangeElements, glMultiDrawElements, glVertexAttrib, glVertexAttribPointer
Copyright © 2003-2005 3Dlabs Inc. Ltd. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.