glGetShaderInfoLog — Returns the information log for a shader object
void glGetShaderInfoLog( | GLuint shader, | 
| GLsizei maxLength, | |
| GLsizei *length, | |
GLchar *infoLog); | 
shaderSpecifies the shader object whose information log is to be queried.
maxLengthSpecifies the size of the character buffer for storing the returned information log.
lengthReturns the length of the string returned in
		    infoLog (excluding the null
		    terminator).
infoLogSpecifies an array of characters that is used to return the information log.
glGetShaderInfoLog returns the
	information log for the specified shader object. The information
	log for a shader object is modified when the shader is compiled.
	The string that is returned will be null terminated.
glGetShaderInfoLog returns in
	infoLog as much of the information log as
	it can, up to a maximum of maxLength
	characters. The number of characters actually returned,
	excluding the null termination character, is specified by
	length. If the length of the returned
	string is not required, a value of NULL can
	be passed in the length argument. The
	size of the buffer required to store the returned information
	log can be obtained by calling
	glGetShader
	with the value GL_INFO_LOG_LENGTH.
The information log for a shader object is a string that may contain diagnostic messages, warning messages, and other information about the last compile operation. When a shader object is created, its information log will be a string of length 0.
The information log for a shader object is the OpenGL implementer's primary mechanism for conveying information about the compilation process. Therefore, the information log can be helpful to application developers during the development process, even when compilation is successful. Application developers should not expect different OpenGL implementations to produce identical information logs.
GL_INVALID_VALUE is generated if
	shader is not a value generated by
	OpenGL.
GL_INVALID_OPERATION is generated if
	shader is not a shader object.
GL_INVALID_VALUE is generated if
	maxLength is less than 0.
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