glGetTexParameter — return texture parameter values
void glGetTexParameterfv( | GLenum target, |
| GLenum pname, | |
GLfloat * params); |
void glGetTexParameteriv( | GLenum target, |
| GLenum pname, | |
GLint * params); |
void glGetTexParameterIiv( | GLenum target, |
| GLenum pname, | |
GLint * params); |
void glGetTexParameterIuiv( | GLenum target, |
| GLenum pname, | |
GLuint * params); |
target
Specifies the symbolic name of the target texture.
GL_TEXTURE_1D,
GL_TEXTURE_2D,
GL_TEXTURE_1D_ARRAY,
GL_TEXTURE_2D_ARRAY,
GL_TEXTURE_3D,
GL_TEXTURE_RECTANGLE,
GL_TEXTURE_CUBE_MAP, and
GL_TEXTURE_CUBE_MAP_ARRAY
are accepted.
pname
Specifies the symbolic name of a texture parameter.
GL_DEPTH_STENCIL_TEXTURE_MODE,
GL_TEXTURE_BASE_LEVEL,
GL_TEXTURE_BORDER_COLOR,
GL_TEXTURE_COMPARE_MODE,
GL_TEXTURE_COMPARE_FUNC,
GL_TEXTURE_IMMUTABLE_FORMAT,
GL_TEXTURE_IMMUTABLE_LEVELS,
GL_TEXTURE_LOD_BIAS,
GL_TEXTURE_MAG_FILTER,
GL_TEXTURE_MAX_LEVEL,
GL_TEXTURE_MAX_LOD,
GL_TEXTURE_MIN_FILTER,
GL_TEXTURE_MIN_LOD,
GL_TEXTURE_SWIZZLE_R,
GL_TEXTURE_SWIZZLE_G,
GL_TEXTURE_SWIZZLE_B,
GL_TEXTURE_SWIZZLE_A,
GL_TEXTURE_SWIZZLE_RGBA,
GL_TEXTURE_VIEW_MIN_LAYER,
GL_TEXTURE_VIEW_MIN_LEVEL,
GL_TEXTURE_VIEW_NUM_LAYERS,
GL_TEXTURE_VIEW_NUM_LEVELS,
GL_TEXTURE_WRAP_S,
GL_TEXTURE_WRAP_T, and
GL_TEXTURE_WRAP_R
are accepted.
paramsReturns the texture parameters.
glGetTexParameter returns in params the value or values of the texture parameter
specified as pname.
target defines the target texture.
GL_TEXTURE_1D,
GL_TEXTURE_2D,
GL_TEXTURE_3D,
GL_TEXTURE_1D_ARRAY,
GL_TEXTURE_2D_ARRAY,
GL_TEXTURE_RECTANGLE,
GL_TEXTURE_CUBE_MAP,
GL_TEXTURE_CUBE_MAP_ARRAY
specify one-, two-, or three-dimensional, one-dimensional array, two-dimensional array, rectangle, cube-mapped or cube-mapped array texturing, respectively.
pname accepts the same symbols as glTexParameter,
with the same interpretations:
GL_DEPTH_STENCIL_TEXTURE_MODE
Returns the single-value depth stencil texture mode, a symbolic constant.
The initial value is GL_DEPTH_COMPONENT.
GL_TEXTURE_MAG_FILTER
Returns the single-valued texture magnification filter,
a symbolic constant. The initial value is GL_LINEAR.
GL_TEXTURE_MIN_FILTER
Returns the single-valued texture minification filter,
a symbolic constant. The initial value is GL_NEAREST_MIPMAP_LINEAR.
GL_TEXTURE_MIN_LOD
Returns the single-valued texture minimum level-of-detail value. The
initial value is
GL_TEXTURE_MAX_LODReturns the single-valued texture maximum level-of-detail value. The initial value is 1000.
GL_TEXTURE_BASE_LEVELReturns the single-valued base texture mipmap level. The initial value is 0.
GL_TEXTURE_MAX_LEVELReturns the single-valued maximum texture mipmap array level. The initial value is 1000.
GL_TEXTURE_SWIZZLE_R
Returns the red component swizzle. The initial value is GL_RED.
GL_TEXTURE_SWIZZLE_G
Returns the green component swizzle. The initial value is GL_GREEN.
GL_TEXTURE_SWIZZLE_B
Returns the blue component swizzle. The initial value is GL_BLUE.
GL_TEXTURE_SWIZZLE_A
Returns the alpha component swizzle. The initial value is GL_ALPHA.
GL_TEXTURE_SWIZZLE_RGBAReturns the component swizzle for all channels in a single query.
GL_TEXTURE_WRAP_S
Returns the single-valued wrapping function for texture coordinate
GL_REPEAT.
GL_TEXTURE_WRAP_T
Returns the single-valued wrapping function for texture coordinate
GL_REPEAT.
GL_TEXTURE_WRAP_R
Returns the single-valued wrapping function for texture coordinate
GL_REPEAT.
GL_TEXTURE_BORDER_COLOR
Returns four integer or floating-point numbers that comprise the RGBA color
of the texture border.
Floating-point values are returned in the range
GL_TEXTURE_COMPARE_MODE
Returns a single-valued texture comparison mode, a symbolic constant. The
initial value is GL_NONE. See glTexParameter.
GL_TEXTURE_COMPARE_FUNC
Returns a single-valued texture comparison function, a symbolic constant. The
initial value is GL_LEQUAL. See glTexParameter.
GL_TEXTURE_VIEW_MIN_LEVELReturns a single-valued base level of a texture view relative to its parent. The initial value is 0. See glTextureView.
GL_TEXTURE_VIEW_NUM_LEVELSReturns a single-valued number of levels of detail of a texture view. See glTextureView.
GL_TEXTURE_VIEW_MIN_LAYERReturns a single-valued first level of a texture array view relative to its parent. See glTextureView.
GL_TEXTURE_VIEW_NUM_LAYERSReturns a single-valued number of layers in a texture array view. See glTextureView.
GL_TEXTURE_IMMUTABLE_LEVELSReturns a single-valued number of immutable texture levels in a texture view. See glTextureView.
In addition to the parameters that may be set with glTexParameter,
glGetTexParameter accepts the following read-only parameters:
GL_TEXTURE_IMMUTABLE_FORMAT
Returns non-zero if the texture has an immutable format. Textures become
immutable if their storage is specified with glTexStorage1D,
glTexStorage2D or glTexStorage3D.
The initial value is GL_FALSE.
If an error is generated,
no change is made to the contents of params.
GL_DEPTH_STENCIL_TEXTURE_MODE, GL_TEXTURE_VIEW_MIN_LEVEL,
GL_TEXTURE_VIEW_NUM_LEVELS, GL_TEXTURE_VIEW_MIN_LAYER,
GL_TEXTURE_VIEW_NUM_LAYERS and GL_TEXTURE_IMMUTABLE_LEVELS are available only if the GL version is 4.3 or greater.
Copyright © 1991-2006 Silicon Graphics, Inc. Copyright © 2010-2012 Khronos Group. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.