glPushDebugGroup — push a named debug group into the command stream
void glPushDebugGroup( | GLenum source, |
| GLuint id, | |
| GLsizei length, | |
const char * message); |
sourceThe source of the debug message.
idThe identifier of the message.
lengthThe length of the message to be sent to the debug output stream.
messageThe a string containing the message to be sent to the debug output stream.
glPushDebugGroup pushes a debug group described by the string
message into the command stream. The value of
id specifies the ID of messages generated. The parameter
length contains the number of characters in message.
If length is negative, it is implied that message
contains a null terminated string. The message has the specified source
and id, the type GL_DEBUG_TYPE_PUSH_GROUP, and severity
GL_DEBUG_SEVERITY_NOTIFICATION. The GL will put a new debug group
on top of the debug group stack which inherits the control of the
volume of debug output of the debug group previously residing on the
top of the debug group stack. Because debug groups are strictly
hierarchical, any additional control of the debug output volume will
only apply within the active debug group and the debug groups pushed
on top of the active debug group.
GL_INVALID_ENUM is generated if the value of source is
neither GL_DEBUG_SOURCE_APPLICATION nor GL_DEBUG_SOURCE_THIRD_PARTY.
GL_INVALID_VALUE is generated if length is negative
and the number of characters in message, excluding the null-terminator,
is not less than the value of GL_MAX_DEBUG_MESSAGE_LENGTH.
Copyright © 2012 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.