glBlendFunc — specify pixel arithmetic
void glBlendFunc( | GLenum sfactor, |
GLenum dfactor) ; |
void glBlendFunci( | GLuint buf, |
GLenum sfactor, | |
GLenum dfactor) ; |
buf
For glBlendFunci
, specifies the index of the draw
buffer for which to set the blend function.
sfactor
Specifies how the red, green, blue,
and alpha source blending factors are computed.
The initial value is GL_ONE
.
dfactor
Specifies how the red, green, blue,
and alpha destination blending factors are computed.
The following symbolic constants are accepted:
GL_ZERO
,
GL_ONE
,
GL_SRC_COLOR
,
GL_ONE_MINUS_SRC_COLOR
,
GL_DST_COLOR
,
GL_ONE_MINUS_DST_COLOR
,
GL_SRC_ALPHA
,
GL_ONE_MINUS_SRC_ALPHA
,
GL_DST_ALPHA
,
GL_ONE_MINUS_DST_ALPHA
.
GL_CONSTANT_COLOR
,
GL_ONE_MINUS_CONSTANT_COLOR
,
GL_CONSTANT_ALPHA
, and
GL_ONE_MINUS_CONSTANT_ALPHA
.
The initial value is GL_ZERO
.
Pixels can be drawn using a function that blends
the incoming (source) RGBA values with the RGBA values
that are already in the frame buffer (the destination values).
Blending is initially disabled.
Use glEnable and glDisable with argument GL_BLEND
to enable and disable blending.
glBlendFunc
defines the operation of blending for all draw buffers when it is enabled.
glBlendFunci
defines the operation of blending for a single draw buffer
specified by buf
when enabled for that draw buffer.
sfactor
specifies which method is used to scale the
source color components.
dfactor
specifies which method is used to scale the
destination color components.
Both parameters must be one of the following symbolic constants:
GL_ZERO
,
GL_ONE
,
GL_SRC_COLOR
,
GL_ONE_MINUS_SRC_COLOR
,
GL_DST_COLOR
,
GL_ONE_MINUS_DST_COLOR
,
GL_SRC_ALPHA
,
GL_ONE_MINUS_SRC_ALPHA
,
GL_DST_ALPHA
,
GL_ONE_MINUS_DST_ALPHA
,
GL_CONSTANT_COLOR
,
GL_ONE_MINUS_CONSTANT_COLOR
,
GL_CONSTANT_ALPHA
,
GL_ONE_MINUS_CONSTANT_ALPHA
,
GL_SRC_ALPHA_SATURATE
,
GL_SRC1_COLOR
,
GL_ONE_MINUS_SRC1_COLOR
,
GL_SRC1_ALPHA
, and
GL_ONE_MINUS_SRC1_ALPHA
.
The possible methods are described in the following table.
Each method defines four scale factors,
one each for red, green, blue, and alpha.
In the table and in subsequent equations, first source, second source
and destination color components are referred to as
and
Source and destination scale factors are referred to as
Parameter |
|
---|---|
GL_ZERO
|
|
GL_ONE
|
|
GL_SRC_COLOR
|
|
GL_ONE_MINUS_SRC_COLOR
|
|
GL_DST_COLOR
|
|
GL_ONE_MINUS_DST_COLOR
|
|
GL_SRC_ALPHA
|
|
GL_ONE_MINUS_SRC_ALPHA
|
|
GL_DST_ALPHA
|
|
GL_ONE_MINUS_DST_ALPHA
|
|
GL_CONSTANT_COLOR
|
|
GL_ONE_MINUS_CONSTANT_COLOR
|
|
GL_CONSTANT_ALPHA
|
|
GL_ONE_MINUS_CONSTANT_ALPHA
|
|
GL_SRC_ALPHA_SATURATE
|
|
GL_SRC1_COLOR
|
|
GL_ONE_MINUS_SRC1_COLOR
|
|
GL_SRC1_ALPHA
|
|
GL_ONE_MINUS_SRC1_ALPHA
|
|
In the table,
To determine the blended RGBA values of a pixel, the system uses the following equations:
Despite the apparent precision of the above equations,
blending arithmetic is not exactly specified,
because blending operates with imprecise integer color values.
However,
a blend factor that should be equal to 1
is guaranteed not to modify its multiplicand,
and a blend factor equal to 0 reduces its multiplicand to 0.
For example,
when sfactor
is GL_SRC_ALPHA
,
dfactor
is GL_ONE_MINUS_SRC_ALPHA
,
and
Transparency is best implemented using blend function
(GL_SRC_ALPHA
, GL_ONE_MINUS_SRC_ALPHA
)
with primitives sorted from farthest to nearest.
Note that this transparency calculation does not require
the presence of alpha bitplanes in the frame buffer.
Blend function
(GL_SRC_ALPHA
, GL_ONE_MINUS_SRC_ALPHA
)
is also useful for rendering antialiased points and lines
in arbitrary order.
Polygon antialiasing is optimized using blend function
(GL_SRC_ALPHA_SATURATE
, GL_ONE
)
with polygons sorted from nearest to farthest.
(See the glEnable, glDisable reference page and the
GL_POLYGON_SMOOTH
argument for information on polygon antialiasing.)
Destination alpha bitplanes,
which must be present for this blend function to operate correctly,
store the accumulated coverage.
Incoming (source) alpha is correctly thought of as a material opacity,
ranging from 1.0
(
When more than one color buffer is enabled for drawing, the GL performs blending separately for each enabled buffer, using the contents of that buffer for destination color. (See glDrawBuffer.)
When dual source blending is enabled (i.e., one of the blend factors requiring
the second color input is used), the maximum number of enabled draw buffers
is given by GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
, which may
be lower than GL_MAX_DRAW_BUFFERS
.
GL_INVALID_ENUM
is generated if either sfactor
or dfactor
is not an accepted value.
GL_INVALID_VALUE
is generated by glBlendFunci
if buf
is greater
than or equal to the value of GL_MAX_DRAW_BUFFERS
.
glGet with argument GL_BLEND_SRC_RGB
glGet with argument GL_BLEND_SRC_ALPHA
glGet with argument GL_BLEND_DST_RGB
glGet with argument GL_BLEND_DST_ALPHA
glIsEnabled with argument GL_BLEND
glBlendColor, glBlendEquation, glBlendFuncSeparate, glClear, glDrawBuffer, glEnable, glLogicOp, glStencilFunc
Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.