glCopyTexSubImage2D — copy a two-dimensional texture subimage
void glCopyTexSubImage2D( | GLenum target, |
| GLint level, | |
| GLint xoffset, | |
| GLint yoffset, | |
| GLint x, | |
| GLint y, | |
| GLsizei width, | |
GLsizei height); |
target
Specifies the target texture.
Must be GL_TEXTURE_2D,
GL_TEXTURE_CUBE_MAP_POSITIVE_X,
GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or
GL_TEXTURE_1D_ARRAY.
levelSpecifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
xoffsetSpecifies a texel offset in the x direction within the texture array.
yoffsetSpecifies a texel offset in the y direction within the texture array.
x, ySpecify the window coordinates of the lower left corner of the rectangular region of pixels to be copied.
widthSpecifies the width of the texture subimage.
heightSpecifies the height of the texture subimage.
glCopyTexSubImage2D replaces a rectangular portion of a two-dimensional texture image,
cube-map texture image or a linear portion of a number of slices of a one-dimensional array texture
with pixels from the current GL_READ_BUFFER
(rather than from main memory, as is the case for glTexSubImage2D).
The screen-aligned pixel rectangle with lower left corner at
width and height height replaces the portion of the
texture array with x indices xoffset through
yoffset through
level.
The pixels in the rectangle are processed exactly as if
glReadPixels had been called, but the process stops just before
final conversion.
At this point, all pixel component values are clamped to the range
The destination rectangle in the texture array may not include any texels outside the texture array as it was originally specified. It is not an error to specify a subtexture with zero width or height, but such a specification has no effect.
When target is GL_TEXTURE_1D_ARRAY
then the y coordinate and height are treated as the start slice and number
of slices to modify.
If any of the pixels within the specified rectangle of the current
GL_READ_BUFFER are outside the read window associated with the current
rendering context, then the values obtained for those pixels are undefined.
No change is made to the internalformat, width, or height, parameters of the specified texture array or to texel values outside the specified subregion.
GL_INVALID_ENUM is generated if target is not GL_TEXTURE_2D,
GL_TEXTURE_CUBE_MAP_POSITIVE_X,
GL_TEXTURE_CUBE_MAP_NEGATIVE_X,
GL_TEXTURE_CUBE_MAP_POSITIVE_Y,
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y,
GL_TEXTURE_CUBE_MAP_POSITIVE_Z,
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, or
GL_TEXTURE_1D_ARRAY.
GL_INVALID_OPERATION is generated if the texture array has not been
defined by a previous glTexImage2D or glCopyTexImage2D operation.
GL_INVALID_VALUE is generated if level is less than 0.
GL_INVALID_VALUE may be generated if
GL_MAX_TEXTURE_SIZE.
GL_INVALID_VALUE is generated if
GL_TEXTURE_WIDTH,
GL_TEXTURE_HEIGHT and
of the texture image being modified.
glCopyTexImage1D, glCopyTexImage2D, glCopyTexSubImage1D, glCopyTexSubImage3D, glPixelStore, glReadBuffer, glTexImage1D, glTexImage2D, glTexImage3D, glTexParameter, glTexSubImage1D, glTexSubImage2D, glTexSubImage3D
Copyright © 1991-2006 Silicon Graphics, Inc. Copyright © 2012-2013 Khronos Group. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.