glTexImage3DMultisample — establish the data storage, format, dimensions, and number of samples of a multisample texture's image
void glTexImage3DMultisample( | GLenum target, |
GLsizei samples, | |
GLint internalformat, | |
GLsizei width, | |
GLsizei height, | |
GLsizei depth, | |
GLboolean fixedsamplelocations) ; |
target
Specifies the target of the operation. target
must be GL_TEXTURE_2D_MULTISAMPLE_ARRAY
or GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY
.
samples
The number of samples in the multisample texture's image.
internalformat
The internal format to be used to store the multisample texture's image. internalformat
must specify a color-renderable, depth-renderable, or stencil-renderable format.
width
The width of the multisample texture's image, in texels.
height
The height of the multisample texture's image, in texels.
fixedsamplelocations
Specifies whether the image will use identical sample locations and the same number of samples for all texels in the image, and the sample locations will not depend on the internal format or size of the image.
glTexImage3DMultisample
establishes the data storage, format, dimensions and number of samples of a multisample texture's image.
target
must be GL_TEXTURE_2D_MULTISAMPLE_ARRAY
or GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY
.
width
and height
are the dimensions in texels of the texture, and must
be in the range zero to GL_MAX_TEXTURE_SIZE
- 1. depth
is the number of array slices in the array texture's image.
samples
specifies the number of samples in the image and must be in the range zero to GL_MAX_SAMPLES
- 1.
internalformat
must be a color-renderable, depth-renderable, or stencil-renderable format.
If fixedsamplelocations
is GL_TRUE
, the image will use identical sample locations and the same
number of samples for all texels in the image, and the sample locations will not depend on the internal format or size of the image.
When a multisample texture is accessed in a shader, the access takes one vector of integers describing which texel to fetch and an integer corresponding to the sample numbers describing which sample within the texel to fetch. No standard sampling instructions are allowed on the multisample texture targets.
GL_INVALID_OPERATION
is generated if internalformat
is a depth- or stencil-renderable format and samples
is greater than the value of GL_MAX_DEPTH_TEXTURE_SAMPLES
.
GL_INVALID_OPERATION
is generated if internalformat
is a color-renderable format and samples
is
greater than the value of GL_MAX_COLOR_TEXTURE_SAMPLES
.
GL_INVALID_OPERATION
is generated if internalformat
is a signed or unsigned integer format and samples
is greater than the value of GL_MAX_INTEGER_SAMPLES
.
GL_INVALID_VALUE
is generated if either width
or height
negative or is greater than GL_MAX_TEXTURE_SIZE
.
GL_INVALID_VALUE
is generated if depth
is negative or is greater than GL_MAX_ARRAY_TEXTURE_LAYERS
.
GL_INVALID_VALUE
is generated if samples
is greater than GL_MAX_SAMPLES
.
Copyright © 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.