glTexSubImage3D — specify a three-dimensional texture subimage
void glTexSubImage3D( | GLenum target, | 
| GLint level, | |
| GLint xoffset, | |
| GLint yoffset, | |
| GLint zoffset, | |
| GLsizei width, | |
| GLsizei height, | |
| GLsizei depth, | |
| GLenum format, | |
| GLenum type, | |
const GLvoid * data); | 
target
                    Specifies the target texture.
                    Must be GL_TEXTURE_3D or GL_TEXTURE_2D_ARRAY.
                
levelSpecifies the level-of-detail number. Level 0 is the base image level. Level n is the nth mipmap reduction image.
xoffsetSpecifies a texel offset in the x direction within the texture array.
yoffsetSpecifies a texel offset in the y direction within the texture array.
zoffsetSpecifies a texel offset in the z direction within the texture array.
widthSpecifies the width of the texture subimage.
heightSpecifies the height of the texture subimage.
depthSpecifies the depth of the texture subimage.
format
                    Specifies the format of the pixel data.
                    The following symbolic values are accepted:
                    GL_RED,
                    GL_RG,
                    GL_RGB,
                    GL_BGR,
                    GL_RGBA,
                    GL_DEPTH_COMPONENT, and
                    GL_STENCIL_INDEX.
                
type
                    Specifies the data type of the pixel data.
                    The following symbolic values are accepted:
                    GL_UNSIGNED_BYTE,
                    GL_BYTE,
                    GL_UNSIGNED_SHORT,
                    GL_SHORT,
                    GL_UNSIGNED_INT,
                    GL_INT,
                    GL_FLOAT,
                    GL_UNSIGNED_BYTE_3_3_2,
                    GL_UNSIGNED_BYTE_2_3_3_REV,
                    GL_UNSIGNED_SHORT_5_6_5,
                    GL_UNSIGNED_SHORT_5_6_5_REV,
                    GL_UNSIGNED_SHORT_4_4_4_4,
                    GL_UNSIGNED_SHORT_4_4_4_4_REV,
                    GL_UNSIGNED_SHORT_5_5_5_1,
                    GL_UNSIGNED_SHORT_1_5_5_5_REV,
                    GL_UNSIGNED_INT_8_8_8_8,
                    GL_UNSIGNED_INT_8_8_8_8_REV,
                    GL_UNSIGNED_INT_10_10_10_2, and
                    GL_UNSIGNED_INT_2_10_10_10_REV.
                
dataSpecifies a pointer to the image data in memory.
Texturing maps a portion of a specified texture image onto each graphical primitive for which texturing is enabled.
            glTexSubImage3D redefines a contiguous subregion of an existing three-dimensional
            or two-dimensioanl array texture image.
            The texels referenced by data replace the portion of the
            existing texture array with x indices xoffset and
            yoffset and 
            zoffset and 
            
            If a non-zero named buffer object is bound to the GL_PIXEL_UNPACK_BUFFER target 
            (see glBindBuffer) while a texture image is
            specified, data is treated as a byte offset into the buffer object's data store.
        
The glPixelStore modes affect texture images.
            glTexSubImage3D specifies a three-dimensional or two-dimenaional array subtexture for the current texture unit,
            specified with glActiveTexture.
        
            GL_STENCIL_INDEX is accepted for format only if the GL version
            is 4.4 or higher.
        
            GL_INVALID_ENUM is generated if /target is not GL_TEXTURE_3D or GL_TEXTURE_2D_ARRAY.
        
            GL_INVALID_ENUM is generated if format is not an accepted
            format constant.
        
            GL_INVALID_ENUM is generated if type is not a type constant.
        
            GL_INVALID_VALUE is generated if level is less than 0.
        
            GL_INVALID_VALUE may be generated if level is greater
            than 
            GL_MAX_TEXTURE_SIZE.
        
            GL_INVALID_VALUE is generated if 
            GL_TEXTURE_WIDTH,
            GL_TEXTURE_HEIGHT, 
            GL_TEXTURE_DEPTH 
            and 
            
            GL_INVALID_VALUE is generated if width, height, or depth
            is less than 0.
        
            GL_INVALID_OPERATION is generated if the texture array has not
            been defined by a previous glTexImage3D 
            or glTexStorage3D operation.
        
            GL_INVALID_OPERATION is generated if type is one of
            GL_UNSIGNED_BYTE_3_3_2,
            GL_UNSIGNED_BYTE_2_3_3_REV,
            GL_UNSIGNED_SHORT_5_6_5, or
            GL_UNSIGNED_SHORT_5_6_5_REV
            and format is not GL_RGB.
        
            GL_INVALID_OPERATION is generated if type is one of
            GL_UNSIGNED_SHORT_4_4_4_4,
            GL_UNSIGNED_SHORT_4_4_4_4_REV,
            GL_UNSIGNED_SHORT_5_5_5_1,
            GL_UNSIGNED_SHORT_1_5_5_5_REV,
            GL_UNSIGNED_INT_8_8_8_8,
            GL_UNSIGNED_INT_8_8_8_8_REV,
            GL_UNSIGNED_INT_10_10_10_2, or
            GL_UNSIGNED_INT_2_10_10_10_REV
            and format is neither GL_RGBA nor GL_BGRA.
        
            GL_INVALID_OPERATION is generated if format is GL_STENCIL_INDEX
            and the base internal format is not GL_STENCIL_INDEX.
        
            GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the
            GL_PIXEL_UNPACK_BUFFER target and the buffer object's data store is currently mapped.
        
            GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the
            GL_PIXEL_UNPACK_BUFFER target and the data would be unpacked from the buffer 
            object such that the memory reads required would exceed the data store size.
        
            GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the
            GL_PIXEL_UNPACK_BUFFER target and data is not evenly divisible 
            into the number of bytes needed to store in memory a datum indicated by type.
        
glActiveTexture, glCopyTexImage1D, glCopyTexImage2D, glCopyTexSubImage1D, glCopyTexSubImage2D, glCopyTexSubImage3D, glPixelStore, glTexImage1D, glTexImage2D, glTexImage3D, glTexSubImage1D, glTexSubImage2D, glTexParameter
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