glBindFramebuffer — bind a framebuffer to a framebuffer target
Specifies the framebuffer target of the binding operation.
Specifies the name of the framebuffer object to bind.
glBindFramebuffer binds the framebuffer object with name
framebuffer to the framebuffer target specified
target must be either
GL_FRAMEBUFFER. If a framebuffer object is bound to
GL_READ_FRAMEBUFFER, it becomes the target for
rendering or readback operations, respectively, until it is deleted or another framebuffer is bound to the corresponding bind point.
target set to
framebuffer to both the read and draw framebuffer targets.
framebuffer is the name of a framebuffer
object previously returned from a call to glGenFramebuffers, or zero to break the existing
binding of a framebuffer object to
GL_INVALID_ENUM is generated if
target is not
GL_INVALID_OPERATION is generated if
framebuffer is not zero or the name of a framebuffer
previously returned from a call to glGenFramebuffers.
glGenFramebuffers, glDeleteFramebuffers, glFramebufferRenderbuffer, glFramebufferTexture, glFramebufferTexture1D, glFramebufferTexture2D, glFramebufferTexture3D, glFramebufferTextureFace, glFramebufferTextureLayer, glIsFramebuffer
Copyright © 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.