glBindBuffer — bind a named buffer object
void glBindBuffer( | GLenum target, | 
GLuint buffer); | 
target
                    Specifies the target to which the buffer object is bound.
                    The symbolic constant must be
                    GL_ARRAY_BUFFER,
                    GL_ATOMIC_COUNTER_BUFFER,
                    GL_COPY_READ_BUFFER,
                    GL_COPY_WRITE_BUFFER,
                    GL_DRAW_INDIRECT_BUFFER,
                    GL_DISPATCH_INDIRECT_BUFFER,
                    GL_ELEMENT_ARRAY_BUFFER,
                    GL_PIXEL_PACK_BUFFER,
                    GL_PIXEL_UNPACK_BUFFER,
                    GL_QUERY_BUFFER,
                    GL_SHADER_STORAGE_BUFFER,
                    GL_TEXTURE_BUFFER,
                    GL_TRANSFORM_FEEDBACK_BUFFER, or
                    GL_UNIFORM_BUFFER.
                
bufferSpecifies the name of a buffer object.
            glBindBuffer binds a buffer object to the specified buffer binding point. Calling glBindBuffer with
            target set to one of the accepted symbolic constants and buffer set to the name
            of a buffer object binds that buffer object name to the target. If no buffer object with name buffer
            exists, one is created with that name. When a buffer object is bound to a target, the previous binding for that
            target is automatically broken.
        
            Buffer object names are unsigned integers. The value zero is reserved, but
            there is no default buffer object for each buffer object target. Instead, buffer set to zero
            effectively unbinds any buffer object previously bound, and restores client memory usage for that buffer object target (if supported for that target).
            Buffer object names and the corresponding buffer object contents are local to
            the shared object space of the current
            GL rendering context;
            two rendering contexts share buffer object names only if they
            explicitly enable sharing between contexts through the appropriate GL windows interfaces functions.
        
glGenBuffers must be used to generate a set of unused buffer object names.
            The state of a buffer object immediately after it is first bound is an unmapped zero-sized memory buffer with
            GL_READ_WRITE access and GL_STATIC_DRAW usage.
        
            While a non-zero buffer object name is bound, GL operations on the target to which it is
            bound affect the bound buffer object, and queries of the target to which it is bound return state 
            from the bound buffer object. While buffer object name zero is bound, as in the initial state,
            attempts to modify or query state on the target to which it is bound generates an 
            GL_INVALID_OPERATION error.
        
            When a non-zero buffer object is bound to the GL_ARRAY_BUFFER target, 
            the vertex array pointer parameter is interpreted as an offset within the
            buffer object measured in basic machine units.
        
            When a non-zero buffer object is bound to the GL_DRAW_INDIRECT_BUFFER target,
            parameters for draws issued through glDrawArraysIndirect
            and glDrawElementsIndirect are sourced
            from the specified offset in that buffer object's data store.
        
            When a non-zero buffer object is bound to the GL_DISPATCH_INDIRECT_BUFFER target,
            the parameters for compute dispatches issued through glDispatchComputeIndirect
            are sourced from the specified offset in that buffer object's data store.
        
            While a non-zero buffer object is bound to the GL_ELEMENT_ARRAY_BUFFER target, 
            the indices parameter of glDrawElements, 
            glDrawElementsInstanced,
            glDrawElementsBaseVertex, 
            glDrawRangeElements, 
            glDrawRangeElementsBaseVertex,
            glMultiDrawElements, or 
            glMultiDrawElementsBaseVertex is interpreted as an 
            offset within the buffer object measured in basic machine units.
        
            While a non-zero buffer object is bound to the GL_PIXEL_PACK_BUFFER target, 
            the following commands are affected: glGetCompressedTexImage, 
            glGetTexImage, and 
            glReadPixels. The pointer parameter is
            interpreted as an offset within the buffer object measured in basic machine units.
        
            While a non-zero buffer object is bound to the GL_PIXEL_UNPACK_BUFFER target, 
            the following commands are affected: 
            glCompressedTexImage1D,
            glCompressedTexImage2D,
            glCompressedTexImage3D,
            glCompressedTexSubImage1D,
            glCompressedTexSubImage2D,
            glCompressedTexSubImage3D,
            glTexImage1D,
            glTexImage2D,
            glTexImage3D,
            glTexSubImage1D,
            glTexSubImage2D, and 
            glTexSubImage3D. The pointer parameter is 
            interpreted as an offset within the buffer object measured in basic machine units.
        
            The buffer targets GL_COPY_READ_BUFFER and GL_COPY_WRITE_BUFFER
            are provided to allow glCopyBufferSubData
            to be used without disturbing the state of other bindings. However, glCopyBufferSubData
            may be used with any pair of buffer binding points.
        
            The GL_TRANSFORM_FEEDBACK_BUFFER buffer binding point may be passed to glBindBuffer,
            but will not directly affect transform feedback state. Instead, the indexed GL_TRANSFORM_FEEDBACK_BUFFER
            bindings must be used through a call to glBindBufferBase
            or glBindBufferRange. This will affect the generic
            GL_TRANSFORM_FEEDBACK_BUFFER binding.
        
            Likewise, the GL_UNIFORM_BUFFER, GL_ATOMIC_COUNTER_BUFFER and GL_SHADER_STORAGE_BUFFER
            buffer binding points may
            be used, but do not directly affect uniform buffer, atomic counter buffer or shader storage buffer state, respectively.
            glBindBufferBase
            or glBindBufferRange must be used to bind a buffer to
            an indexed uniform buffer, atomic counter buffer or shader storage buffer binding point.
        
            The GL_QUERY_BUFFER binding point is used to specify a buffer object that is to
            receive the results of query objects through calls to the glGetQueryObject
            family of commands.
        
            A buffer object binding created with glBindBuffer remains active until a different
            buffer object name is bound to the same target, or until the bound buffer object is
            deleted with glDeleteBuffers.
        
Once created, a named buffer object may be re-bound to any target as often as needed. However, the GL implementation may make choices about how to optimize the storage of a buffer object based on its initial binding target.
            The GL_COPY_READ_BUFFER, GL_UNIFORM_BUFFER and
            GL_TEXTURE_BUFFER targets are available only if the GL version is 3.1 or greater.
        
            The GL_ATOMIC_COUNTER_BUFER target is available only if the GL version is 4.2 or greater.
        
            The GL_DISPATCH_INDIRECT_BUFFER and GL_SHADER_STORAGE_BUFFER targets are available only if the GL version is 4.3 or greater.
        
            The GL_QUERY_BUFFER target is available only if the GL version is 4.4 or greater.
        
            GL_INVALID_ENUM is generated if target is not one of the allowable
            values.
        
            GL_INVALID_VALUE is generated if buffer is not a name previously returned
            from a call to glGenBuffers.
        
            glGet with argument GL_ARRAY_BUFFER_BINDING
        
            glGet with argument GL_ATOMIC_COUNTER_BUFFER_BINDING
        
            glGet with argument GL_COPY_READ_BUFFER_BINDING
        
            glGet with argument GL_COPY_WRITE_BUFFER_BINDING
        
            glGet with argument GL_DRAW_INDIRECT_BUFFER_BINDING
        
            glGet with argument GL_DISPATCH_INDIRECT_BUFFER_BINDING
        
            glGet with argument GL_ELEMENT_ARRAY_BUFFER_BINDING
        
            glGet with argument GL_PIXEL_PACK_BUFFER_BINDING
        
            glGet with argument GL_PIXEL_UNPACK_BUFFER_BINDING
        
            glGet with argument GL_SHADER_STORAGE_BUFFER_BINDING
        
            glGet with argument GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
        
            glGet with argument GL_UNIFORM_BUFFER_BINDING
        
glGenBuffers, glBindBufferBase, glBindBufferRange, glMapBuffer, glUnmapBuffer, glDeleteBuffers, glGet, glIsBuffer
Copyright © 2005 Addison-Wesley. Copyright © 2010-2013 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.