glGet — return the value or values of a selected parameter
void glGetBooleanv( | GLenum pname, | 
GLboolean * params); | 
void glGetDoublev( | GLenum pname, | 
GLdouble * params); | 
void glGetFloatv( | GLenum pname, | 
GLfloat * params); | 
void glGetIntegerv( | GLenum pname, | 
GLint * params); | 
void glGetInteger64v( | GLenum pname, | 
GLint64 * params); | 
pnameSpecifies the parameter value to be returned. The symbolic constants in the list below are accepted.
paramsReturns the value or values of the specified parameter.
void glGetBooleani_v( | GLenum pname, | 
| GLuint index, | |
GLboolean * data); | 
void glGetIntegeri_v( | GLenum pname, | 
| GLuint index, | |
GLint * data); | 
void glGetFloati_v( | GLenum pname, | 
| GLuint index, | |
GLfloat * data); | 
void glGetDoublei_v( | GLenum pname, | 
| GLuint index, | |
GLdouble * data); | 
void glGetInteger64i_v( | GLenum pname, | 
| GLuint index, | |
GLint64 * data); | 
pnameSpecifies the parameter value to be returned. The symbolic constants in the list below are accepted.
indexSpecifies the index of the particular element being queried.
dataReturns the value or values of the specified parameter.
            These four commands return values for simple state variables in GL.
            pname is a symbolic constant indicating the state variable to be returned,
            and params is a pointer to an array of the indicated type in
            which to place the returned data.
        
            Type conversion is performed if params has a different type than
            the state variable value being requested.
            If glGetBooleanv is called,
            a floating-point (or integer) value is converted to GL_FALSE if
            and only if it is 0.0 (or 0).
            Otherwise,
            it is converted to GL_TRUE.
            If glGetIntegerv is called, boolean values are returned as
            GL_TRUE or GL_FALSE, and most floating-point values are
            rounded to the nearest integer value. Floating-point colors and
            normals, however, are returned with a linear mapping that maps 1.0 to
            the most positive representable integer value
            and 
            glGetFloatv or glGetDoublev is called,
            boolean values are returned as GL_TRUE or GL_FALSE,
            and integer values are converted to floating-point values.
        
            The following symbolic constants are accepted by pname:
        
GL_ACTIVE_TEXTURE
                        params returns a single value indicating the active multitexture unit.
                        The initial value is GL_TEXTURE0.
                        See glActiveTexture.
                    
GL_ALIASED_LINE_WIDTH_RANGE
                        params returns a pair of values indicating the range of
                        widths supported for aliased lines. See glLineWidth.
                    
GL_ARRAY_BUFFER_BINDING
                        params returns a single value, the name of the buffer object
                        currently bound to the target GL_ARRAY_BUFFER. If no buffer object
                        is bound to this target, 0 is returned.  The initial value is 0.
                        See glBindBuffer.
                    
GL_BLEND
                        params returns a single boolean value indicating whether blending is
                        enabled. The initial value is GL_FALSE.
                        See glBlendFunc.
                    
GL_BLEND_COLOR
                        params returns four values,
                        the red, green, blue, and alpha values which are the components of
                        the blend color.
                        See glBlendColor.
                    
GL_BLEND_DST_ALPHA
                        params returns one value,
                        the symbolic constant identifying the alpha destination blend
                        function. The initial value is GL_ZERO.
                        See glBlendFunc and glBlendFuncSeparate.
                    
GL_BLEND_DST_RGB
                        params returns one value,
                        the symbolic constant identifying the RGB destination blend
                        function. The initial value is GL_ZERO.
                        See glBlendFunc and glBlendFuncSeparate.
                    
GL_BLEND_EQUATION_RGB
                        params returns one value, a symbolic constant indicating whether
                        the RGB blend equation is GL_FUNC_ADD, GL_FUNC_SUBTRACT, 
                        GL_FUNC_REVERSE_SUBTRACT, GL_MIN or GL_MAX.
                        See glBlendEquationSeparate.
                    
GL_BLEND_EQUATION_ALPHA
                        params returns one value, a symbolic constant indicating whether
                        the Alpha blend equation is GL_FUNC_ADD, GL_FUNC_SUBTRACT, 
                        GL_FUNC_REVERSE_SUBTRACT, GL_MIN or GL_MAX.
                        See glBlendEquationSeparate.
                    
GL_BLEND_SRC_ALPHA
                        params returns one value,
                        the symbolic constant identifying the alpha source blend function. The initial
                        value is GL_ONE.
                        See glBlendFunc and glBlendFuncSeparate.
                    
GL_BLEND_SRC_RGB
                        params returns one value,
                        the symbolic constant identifying the RGB source blend function. The initial
                        value is GL_ONE.
                        See glBlendFunc and glBlendFuncSeparate.
                    
GL_COLOR_CLEAR_VALUE
                        params returns four values:
                        the red, green, blue, and alpha values used to clear the color buffers.
                        Integer values,
                        if requested,
                        are linearly mapped from the internal floating-point representation such
                        that 1.0 returns the most positive representable integer value,
                        and 
                        
GL_COLOR_LOGIC_OP
                        params returns a single boolean value indicating whether a fragment's
                        RGBA color values are merged into the framebuffer using a logical
                        operation. The initial value is GL_FALSE.
                        See glLogicOp.
                    
GL_COLOR_WRITEMASK
                        params returns four boolean values:
                        the red, green, blue, and alpha write enables for the color
                        buffers. The initial value is (GL_TRUE, GL_TRUE,
                        GL_TRUE, GL_TRUE).
                        See glColorMask.
                    
GL_COMPRESSED_TEXTURE_FORMATS
                        params returns a list of symbolic
                        constants of length GL_NUM_COMPRESSED_TEXTURE_FORMATS 
                        indicating which compressed texture formats are available.
                        See glCompressedTexImage2D.
                    
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
                        params returns one value,
                        the maximum number of active shader storage blocks that may be accessed by a compute shader.
                    
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
                        params returns one value,
                        the maximum total number of active shader storage blocks that may be accessed by all active shaders.
                    
GL_MAX_COMPUTE_UNIFORM_BLOCKS
                        params returns one value,
                        the maximum number of uniform blocks per compute shader.  The value must be at least 14.
                        See glUniformBlockBinding.
                    
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
                        params returns one value, the maximum supported texture image units that 
                        can be used to access texture maps from the compute shader. The value may be at least 16.
                        See glActiveTexture.
                    
GL_MAX_COMPUTE_UNIFORM_COMPONENTS
                        params returns one value,
                        the maximum number of individual floating-point, integer, or boolean values that can be held 
                        in uniform variable storage for a compute shader. The value must be at least 1024.
                        See glUniform.
                    
GL_MAX_COMPUTE_ATOMIC_COUNTERS
                        params returns a single value, the maximum number of atomic counters available to compute shaders.
                    
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
                        params returns a single value, the maximum number of atomic counter buffers that may be accessed by a compute shader.
                    
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
                        params returns one value,
                        the number of words for compute shader uniform variables in all uniform
                        blocks (including default). The value must be at least 1.
                        See glUniform.
                    
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
                        params returns one value,
                        the number of invocations in a single local work group
                        (i.e., the product of the three dimensions) that may
                        be dispatched to a compute shader.
                    
GL_MAX_COMPUTE_WORK_GROUP_COUNT
                        Accepted by the indexed versions of glGet.
                        params the maximum number of work
                        groups that may be dispatched to a compute shader. Indices
                        0, 1, and 2 correspond to the X, Y and Z dimensions, respectively.
                    
GL_MAX_COMPUTE_WORK_GROUP_SIZE
                        Accepted by the indexed versions of glGet.
                        params the maximum size of a work
                        groups that may be used during compilation of a compute shader. Indices
                        0, 1, and 2 correspond to the X, Y and Z dimensions, respectively.
                    
GL_DISPATCH_INDIRECT_BUFFER_BINDING
                        params returns a single value, the name of the buffer object
                        currently bound to the target GL_DISPATCH_INDIRECT_BUFFER. If no buffer object
                        is bound to this target, 0 is returned.  The initial value is 0.
                        See glBindBuffer.
                    
GL_MAX_DEBUG_GROUP_STACK_DEPTH
                        params returns a single value, the maximum depth of the
                        debug message group stack.
                    
GL_DEBUG_GROUP_STACK_DEPTH
                        params returns a single value, the current depth of the
                        debug message group stack.
                    
GL_CONTEXT_FLAGS
                        params returns one value,
                        the flags with which the context was created (such as debugging functionality).
                    
GL_CULL_FACE
                        params returns a single boolean value indicating whether polygon culling
                        is enabled. The initial value is GL_FALSE.
                        See glCullFace.
                    
GL_CURRENT_PROGRAM
                        params returns one value,
                        the name of the program object that is currently active, or 0 if no program object is active.
                        See glUseProgram.
                    
GL_DEPTH_CLEAR_VALUE
                        params returns one value,
                        the value that is used to clear the depth buffer.
                        Integer values,
                        if requested,
                        are linearly mapped from the internal floating-point representation such
                        that 1.0 returns the most positive representable integer value,
                        and 
                        
GL_DEPTH_FUNC
                        params returns one value,
                        the symbolic constant that indicates the depth comparison
                        function. The initial value is GL_LESS.
                        See glDepthFunc.
                    
GL_DEPTH_RANGE
                        params returns two values:
                        the near and far mapping limits for the depth buffer.
                        Integer values,
                        if requested,
                        are linearly mapped from the internal floating-point representation such
                        that 1.0 returns the most positive representable integer value,
                        and 
                        
GL_DEPTH_TEST
                        params returns a single boolean value indicating whether depth testing
                        of fragments is enabled. The initial value is GL_FALSE.
                        See glDepthFunc and glDepthRange.
                    
GL_DEPTH_WRITEMASK
                        params returns a single boolean value indicating if the depth buffer
                        is enabled for writing. The initial value is GL_TRUE.
                        See glDepthMask.
                    
GL_DITHER
                        params returns a single boolean value indicating whether dithering of
                        fragment colors and indices is enabled. The initial value is GL_TRUE.
                    
GL_DOUBLEBUFFER
                        params returns a single boolean value indicating whether double buffering
                        is supported.
                    
GL_DRAW_BUFFER
                        params returns one value,
                        a symbolic constant indicating which buffers are being drawn to.
                        See glDrawBuffer. The initial value is GL_BACK if there
                        are back buffers, otherwise it is GL_FRONT.
                    
GL_DRAW_BUFFERi
                        params returns one value,
                        a symbolic constant indicating which buffers are being drawn to by the corresponding output color.
                        See glDrawBuffers. 
                        The initial value of GL_DRAW_BUFFER0 is GL_BACK if there
                        are back buffers, otherwise it is GL_FRONT.  The
                        initial values of draw buffers for all other output colors is GL_NONE.
                    
GL_DRAW_FRAMEBUFFER_BINDING
                        params returns one value,
                        the name of the framebuffer object currently bound to the GL_DRAW_FRAMEBUFFER target.
                        If the default framebuffer is bound, this value will be zero. The initial value is zero.
                        See glBindFramebuffer.
                    
GL_READ_FRAMEBUFFER_BINDING
                        params returns one value,
                        the name of the framebuffer object currently bound to the GL_READ_FRAMEBUFFER target.
                        If the default framebuffer is bound, this value will be zero. The initial value is zero.
                        See glBindFramebuffer.
                    
GL_ELEMENT_ARRAY_BUFFER_BINDING
                        params returns a single value, the name of the buffer object
                        currently bound to the target GL_ELEMENT_ARRAY_BUFFER. If no buffer object
                        is bound to this target, 0 is returned.  The initial value is 0.
                        See glBindBuffer.
                    
GL_FRAGMENT_SHADER_DERIVATIVE_HINT
                        params returns one value,
                        a symbolic constant indicating the mode of the derivative accuracy hint 
                        for fragment shaders. The initial value
                        is GL_DONT_CARE.
                        See glHint.
                    
GL_IMPLEMENTATION_COLOR_READ_FORMAT
                        params returns a single GLenum value indicating
                        the implementation's preferred pixel data format.
                        See glReadPixels.
                    
GL_IMPLEMENTATION_COLOR_READ_TYPE
                        params returns a single GLenum value indicating
                        the implementation's preferred pixel data type.
                        See glReadPixels.
                    
GL_LINE_SMOOTH
                        params returns a single boolean value indicating whether antialiasing of
                        lines is enabled. The initial value is GL_FALSE.
                        See glLineWidth.
                    
GL_LINE_SMOOTH_HINT
                        params returns one value,
                        a symbolic constant indicating the mode of the line antialiasing
                        hint. The initial value is GL_DONT_CARE.
                        See glHint.
                    
GL_LINE_WIDTH
                        params returns one value,
                        the line width as specified with glLineWidth. The initial value is
                        1.
                    
GL_LAYER_PROVOKING_VERTEX
                        params returns one value,
                        the implementation dependent specifc vertex of a primitive that is used to select the rendering layer.  
                        If the value returned is equivalent to GL_PROVOKING_VERTEX, then the vertex 
                        selection follows the convention specified by
                        glProvokingVertex.
                        If the value returned is equivalent to GL_FIRST_VERTEX_CONVENTION, then the 
                        selection is always taken from the first vertex in the primitive.
                        If the value returned is equivalent to GL_LAST_VERTEX_CONVENTION, then the 
                        selection is always taken from the last vertex in the primitive.
                        If the value returned is equivalent to GL_UNDEFINED_VERTEX, then the 
                        selection is not guaranteed to be taken from any specific vertex in the primitive.
                    
GL_LOGIC_OP_MODE
                        params returns one value,
                        a symbolic constant indicating the selected logic operation
                        mode. The initial value is GL_COPY.
                        See glLogicOp.
                    
GL_MAJOR_VERSION
                        params returns one value,
                        the major version number of the OpenGL API supported by the current context.
                    
GL_MAX_3D_TEXTURE_SIZE
                        params returns one value,
                        a rough estimate of the largest 3D texture that the GL can handle.
                        The value must be at least 64.
                        Use GL_PROXY_TEXTURE_3D to determine if a texture is too large.
                        See glTexImage3D.
                    
GL_MAX_ARRAY_TEXTURE_LAYERS
                        params returns one value.
                        The value indicates the maximum number of layers allowed in an array texture, and must be at least 256.
                        See glTexImage2D.
                    
GL_MAX_CLIP_DISTANCES
                        params returns one value,
                        the maximum number of application-defined clipping distances. The value must be at least 8.
                    
GL_MAX_COLOR_TEXTURE_SAMPLES
                        params returns one value,
                        the maximum number of samples in a color multisample texture.
                    
GL_MAX_COMBINED_ATOMIC_COUNTERS
                        params returns a single value, the maximum number of atomic counters available to all active shaders.
                    
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
                        params returns one value,
                        the number of words for fragment shader uniform variables in all uniform
                        blocks (including default). The value must be at least 1.
                        See glUniform.
                    
GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS
                        params returns one value,
                        the number of words for geometry shader uniform variables in all uniform
                        blocks (including default). The value must be at least 1.
                        See glUniform.
                    
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
                        params returns one value, the maximum supported texture image units that 
                        can be used to access texture maps from the vertex shader and the fragment processor combined. 
                        If both the vertex shader and the fragment processing stage access the same texture image
                        unit, then that counts as using two texture image units against this limit.
                        The value must be at least 48.
                        See glActiveTexture.
                    
GL_MAX_COMBINED_UNIFORM_BLOCKS
                        params returns one value,
                        the maximum number of uniform blocks per program.  The value must be at least 70.
                        See glUniformBlockBinding.
                    
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
                        params returns one value,
                        the number of words for vertex shader uniform variables in all uniform
                        blocks (including default). The value must be at least 1.
                        See glUniform.
                    
GL_MAX_CUBE_MAP_TEXTURE_SIZE
                        params returns one value.
                        The value gives a rough estimate of the largest cube-map texture that
                        the GL can handle. The value must be at least 1024.
                        Use GL_PROXY_TEXTURE_CUBE_MAP
                        to determine if a texture is too large.
                        See glTexImage2D.
                    
GL_MAX_DEPTH_TEXTURE_SAMPLES
                        params returns one value,
                        the maximum number of samples in a multisample depth or depth-stencil texture.
                    
GL_MAX_DRAW_BUFFERS
                        params returns one value, the maximum number
                        of simultaneous outputs that may be written in a fragment shader.
                        The value must be at least 8.
                        See glDrawBuffers.
                    
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
                        params returns one value, the maximum number
                        of active draw buffers when using dual-source  blending. The value must be at least 1.
                        See glBlendFunc and 
                        glBlendFuncSeparate.
                    
GL_MAX_ELEMENTS_INDICES
                        params returns one value,
                        the recommended maximum number of vertex array indices.
                        See glDrawRangeElements.
                    
GL_MAX_ELEMENTS_VERTICES
                        params returns one value,
                        the recommended maximum number of vertex array vertices.
                        See glDrawRangeElements.
                    
GL_MAX_FRAGMENT_ATOMIC_COUNTERS
                        params returns a single value, the maximum number of atomic counters available to fragment shaders.
                    
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
                        params returns one value,
                        the maximum number of active shader storage blocks that may be accessed by a fragment shader.
                    
GL_MAX_FRAGMENT_INPUT_COMPONENTS
                        params returns one value,
                        the maximum number of components of the inputs read by the fragment shader, which must be at least 128.
                    
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
                        params returns one value,
                        the maximum number of individual floating-point, integer, or boolean values that can be held 
                        in uniform variable storage for a fragment shader. The value must be at least 1024.
                        See glUniform.
                    
GL_MAX_FRAGMENT_UNIFORM_VECTORS
                        params returns one value,
                        the maximum number of individual 4-vectors of floating-point, integer, or boolean values
                        that can be held
                        in uniform variable storage for a fragment shader. The value is equal to the value of
                        GL_MAX_FRAGMENT_UNIFORM_COMPONENTS divided by 4 and must be at least 256.
                        See glUniform.
                    
GL_MAX_FRAGMENT_UNIFORM_BLOCKS
                        params returns one value,
                        the maximum number of uniform blocks per fragment shader.  The value must be at least 12.
                        See glUniformBlockBinding.
                    
GL_MAX_FRAMEBUFFER_WIDTH
                        params returns one value,
                        the maximum width for a framebuffer that has no attachments, which must be at least 16384.
                        See glFramebufferParameter.
                    
GL_MAX_FRAMEBUFFER_HEIGHT
                        params returns one value,
                        the maximum height for a framebuffer that has no attachments, which must be at least 16384.
                        See glFramebufferParameter.
                    
GL_MAX_FRAMEBUFFER_LAYERS
                        params returns one value,
                        the maximum number of layers for a framebuffer that has no attachments, which must be at least 2048.
                        See glFramebufferParameter.
                    
GL_MAX_FRAMEBUFFER_SAMPLES
                        params returns one value,
                        the maximum samples in a framebuffer that has no attachments, which must be at least 4.
                        See glFramebufferParameter.
                    
GL_MAX_GEOMETRY_ATOMIC_COUNTERS
                        params returns a single value, the maximum number of atomic counters available to geometry shaders.
                    
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
                        params returns one value,
                        the maximum number of active shader storage blocks that may be accessed by a geometry shader.
                    
GL_MAX_GEOMETRY_INPUT_COMPONENTS
                        params returns one value,
                        the maximum number of components of inputs read by a geometry shader, which must be at least 64.
                    
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
                        params returns one value,
                        the maximum number of components of outputs written by a geometry shader, which must be at least 128.
                    
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
                        params returns one value, the maximum supported texture image units that 
                        can be used to access texture maps from the geometry shader. The value must be at least 16.
                        See glActiveTexture.
                    
GL_MAX_GEOMETRY_UNIFORM_BLOCKS
                        params returns one value,
                        the maximum number of uniform blocks per geometry shader.  The value must be at least 12.
                        See glUniformBlockBinding.
                    
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
                        params returns one value,
                        the maximum number of individual floating-point, integer, or boolean values that can be held 
                        in uniform variable storage for a geometry shader. The value must be at least 1024.
                        See glUniform.
                    
GL_MAX_INTEGER_SAMPLES
                        params returns one value,
                        the maximum number of samples supported in integer format multisample buffers.
                    
GL_MIN_MAP_BUFFER_ALIGNMENT
                        params returns one value,
                        the minimum alignment in basic machine units of pointers returned fromglMapBuffer
                        and glMapBufferRange. This value must be a power of two and must
                        be at least 64.
                    
GL_MAX_LABEL_LENGTH
                        params returns one value,
                        the maximum length of a label that may be assigned to an object.
                        See glObjectLabel and
                        glObjectPtrLabel.
                    
GL_MAX_PROGRAM_TEXEL_OFFSET
                        params returns one value,
                        the maximum texel offset allowed in a texture lookup, which must be at least 7.
                    
GL_MIN_PROGRAM_TEXEL_OFFSET
                        params returns one value,
                        the minimum texel offset allowed in a texture lookup, which must be at most -8.
                    
GL_MAX_RECTANGLE_TEXTURE_SIZE
                        params returns one value.
                        The value gives a rough estimate of the largest rectangular texture that
                        the GL can handle. The value must be at least 1024.
                        Use GL_PROXY_TEXTURE_RECTANGLE
                        to determine if a texture is too large.
                        See glTexImage2D.
                    
GL_MAX_RENDERBUFFER_SIZE
                        params returns one value.
                        The value indicates the maximum supported size for renderbuffers.
                        See glFramebufferRenderbuffer.
                    
GL_MAX_SAMPLE_MASK_WORDS
                        params returns one value,
                        the maximum number of sample mask words.
                    
GL_MAX_SERVER_WAIT_TIMEOUT
                        params returns one value,
                        the maximum glWaitSync timeout interval.
                    
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
                        params returns one value,
                        the maximum number of shader storage buffer binding points on the context, which must be at least 8.
                    
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
                        params returns a single value, the maximum number of atomic counters available to tessellation control shaders.
                    
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
                        params returns a single value, the maximum number of atomic counters available to tessellation evaluation shaders.
                    
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
                        params returns one value,
                        the maximum number of active shader storage blocks that may be accessed by a tessellation control shader.
                    
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
                        params returns one value,
                        the maximum number of active shader storage blocks that may be accessed by a tessellation evaluation shader.
                    
GL_MAX_TEXTURE_BUFFER_SIZE
                        params returns one value.
                        The value gives the maximum number of texels allowed in the texel array of a texture buffer object.
                        Value must be at least 65536.
                    
GL_MAX_TEXTURE_IMAGE_UNITS
                        params returns one value, the maximum supported texture image units that 
                        can be used to access texture maps from the fragment shader. 
                        The value must be at least 16.
                        See glActiveTexture.
                    
GL_MAX_TEXTURE_LOD_BIAS
                        params returns one value,
                        the maximum, absolute value of the texture level-of-detail bias.  The
                        value must be at least 2.0.
                    
GL_MAX_TEXTURE_SIZE
                        params returns one value.
                        The value gives a rough estimate of the largest texture that
                        the GL can handle. The value must be at least 1024.
                        Use a proxy texture target such as GL_PROXY_TEXTURE_1D or GL_PROXY_TEXTURE_2D
                        to determine if a texture is too large.
                        See glTexImage1D and glTexImage2D.
                    
GL_MAX_UNIFORM_BUFFER_BINDINGS
                        params returns one value,
                        the maximum number of uniform buffer binding points on the context, which must be at least 36.
                    
GL_MAX_UNIFORM_BLOCK_SIZE
                        params returns one value,
                        the maximum size in basic machine units of a uniform block, which must be at least 16384.
                    
GL_MAX_UNIFORM_LOCATIONS
                        params returns one value,
                        the maximum number of explicitly assignable uniform locations, which must be at least 1024.
                    
GL_MAX_VARYING_COMPONENTS
                        params returns one value,
                        the number components for varying variables, which must be at least 60.
                    
GL_MAX_VARYING_VECTORS
                        params returns one value,
                        the number 4-vectors for varying variables, which is equal to the value of
                        GL_MAX_VARYING_COMPONENTS and must be at least 15.
                    
GL_MAX_VARYING_FLOATS
                        params returns one value,
                        the maximum number of interpolators available for processing varying variables used by
                        vertex and fragment shaders. This value represents the number of individual floating-point 
                        values that can be interpolated; varying variables declared as vectors, matrices, and arrays 
                        will all consume multiple interpolators. The value must be at least 32.
                    
GL_MAX_VERTEX_ATOMIC_COUNTERS
                        params returns a single value, the maximum number of atomic counters available to vertex shaders.
                    
GL_MAX_VERTEX_ATTRIBS
                        params returns one value,
                        the maximum number of 4-component generic vertex attributes accessible to a vertex shader. 
                        The value must be at least 16.
                        See glVertexAttrib.
                    
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
                        params returns one value,
                        the maximum number of active shader storage blocks that may be accessed by a vertex shader.
                    
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
                        params returns one value, the maximum supported texture image units that 
                        can be used to access texture maps from the vertex shader. The value may be at least 16.
                        See glActiveTexture.
                    
GL_MAX_VERTEX_UNIFORM_COMPONENTS
                        params returns one value,
                        the maximum number of individual floating-point, integer, or boolean values that can be held 
                        in uniform variable storage for a vertex shader. The value must be at least 1024.
                        See glUniform.
                    
GL_MAX_VERTEX_UNIFORM_VECTORS
                        params returns one value,
                        the maximum number of 4-vectors that may be held in uniform variable storage for the vertex
                        shader. The value of GL_MAX_VERTEX_UNIFORM_VECTORS is equal to the
                        value of GL_MAX_VERTEX_UNIFORM_COMPONENTS and must be at least
                        256.
                    
GL_MAX_VERTEX_OUTPUT_COMPONENTS
                        params returns one value,
                        the maximum number of components of output written by a vertex shader, which must be at least 64.
                    
GL_MAX_VERTEX_UNIFORM_BLOCKS
                        params returns one value,
                        the maximum number of uniform blocks per vertex shader.  The value must be at least 12.
                        See glUniformBlockBinding.
                    
GL_MAX_VIEWPORT_DIMS
                        params returns two values:
                        the maximum supported width and height of the viewport.
                        These must be at least as large as the visible dimensions of the display
                        being rendered to.
                        See glViewport.
                    
GL_MAX_VIEWPORTS
                        params returns one value, the maximum number
                        of simultaneous viewports that are supported.
                        The value must be at least 16.
                        See glViewportIndexed.
                    
GL_MINOR_VERSION
                        params returns one value,
                        the minor version number of the OpenGL API supported by the current context.
                    
GL_NUM_COMPRESSED_TEXTURE_FORMATS
                        params returns a single integer value indicating the number of available
                        compressed texture formats.  The minimum value is 4.
                        See glCompressedTexImage2D.
                    
GL_NUM_EXTENSIONS
                        params returns one value,
                        the number of extensions supported by the GL implementation for the current context.
                        See glGetString.
                    
GL_NUM_PROGRAM_BINARY_FORMATS
                        params returns one value,
                        the number of program binary formats supported by the implementation.
                    
GL_NUM_SHADER_BINARY_FORMATS
                        params returns one value,
                        the number of binary shader formats supported by the implementation. If this value is
                        greater than zero, then the implementation supports loading binary shaders. If it is
                        zero, then the loading of binary shaders by the implementation is not supported.
                    
GL_PACK_ALIGNMENT
                        params returns one value,
                        the byte alignment used for writing pixel data to memory. The initial
                        value is 4.
                        See glPixelStore.
                    
GL_PACK_IMAGE_HEIGHT
                        params returns one value,
                        the image height used for writing pixel data to memory.  The initial
                        value is 0.
                        See glPixelStore.
                    
GL_PACK_LSB_FIRST
                        params returns a single boolean value indicating whether single-bit
                        pixels being written to memory are written first to the least significant
                        bit of each unsigned byte. The initial value is GL_FALSE.
                        See glPixelStore.
                    
GL_PACK_ROW_LENGTH
                        params returns one value,
                        the row length used for writing pixel data to memory. The initial value is
                        0.
                        See glPixelStore.
                    
GL_PACK_SKIP_IMAGES
                        params returns one value,
                        the number of pixel images skipped before the first pixel is written
                        into memory. The initial value is 0.
                        See glPixelStore.
                    
GL_PACK_SKIP_PIXELS
                        params returns one value,
                        the number of pixel locations skipped before the first pixel is written
                        into memory. The initial value is 0.
                        See glPixelStore.
                    
GL_PACK_SKIP_ROWS
                        params returns one value,
                        the number of rows of pixel locations skipped before the first pixel is written
                        into memory. The initial value is 0.
                        See glPixelStore.
                    
GL_PACK_SWAP_BYTES
                        params returns a single boolean value indicating whether the bytes of
                        two-byte and four-byte pixel indices and components are swapped before being
                        written to memory. The initial value is GL_FALSE.
                        See glPixelStore.
                    
GL_PIXEL_PACK_BUFFER_BINDING
                        params returns a single value, the name of the buffer object
                        currently bound to the target GL_PIXEL_PACK_BUFFER. If no buffer object
                        is bound to this target, 0 is returned.  The initial value is 0.
                        See glBindBuffer.
                    
GL_PIXEL_UNPACK_BUFFER_BINDING
                        params returns a single value, the name of the buffer object
                        currently bound to the target GL_PIXEL_UNPACK_BUFFER. If no buffer object
                        is bound to this target, 0 is returned.  The initial value is 0.
                        See glBindBuffer.
                    
GL_POINT_FADE_THRESHOLD_SIZE
                        params returns one value,
                        the point size threshold for determining the point size.
                        See glPointParameter.
                    
GL_PRIMITIVE_RESTART_INDEX
                        params returns one value,
                        the current primitive restart index. The initial value is 0.
                        See glPrimitiveRestartIndex.
                    
GL_PROGRAM_BINARY_FORMATS
                        params an array of GL_NUM_PROGRAM_BINARY_FORMATS values,
                        indicating the proram binary formats supported by the implementation.
                    
GL_PROGRAM_PIPELINE_BINDING
                        params a single value, the name of the currently bound program pipeline
                        object, or zero if no program pipeline object is bound.
                        See glBindProgramPipeline.
                    
GL_PROGRAM_POINT_SIZE
                        params returns a single boolean value indicating whether vertex
                        program point size mode is enabled. If enabled, then the
                        point size is taken from the shader built-in gl_PointSize. If disabled,
                        then the point size is taken from the point state as specified
                        by glPointSize.
                        The initial value is GL_FALSE.
                    
GL_PROVOKING_VERTEX
                        params returns one value,
                        the currently selected provoking vertex convention. The initial value is GL_LAST_VERTEX_CONVENTION.
                        See glProvokingVertex.
                    
GL_POINT_SIZE
                        params returns one value,
                        the point size as specified by glPointSize.
                        The initial value is 1.
                    
GL_POINT_SIZE_GRANULARITY
                        params returns one value,
                        the size difference between adjacent supported sizes for antialiased points.
                        See glPointSize.
                    
GL_POINT_SIZE_RANGE
                        params returns two values:
                        the smallest and largest supported sizes for antialiased
                        points. The smallest size must be at most 1, and the largest size must
                        be at least 1.
                        See glPointSize.
                    
GL_POLYGON_OFFSET_FACTOR
                        params returns one value,
                        the scaling factor used to determine the variable offset that is added
                        to the depth value of each fragment generated when a polygon is
                        rasterized. The initial value is 0.
                        See glPolygonOffset.
                    
GL_POLYGON_OFFSET_UNITS
                        params returns one value.
                        This value is multiplied by an implementation-specific value and then
                        added to the depth value of each fragment
                        generated when a polygon is rasterized. The initial value is 0.
                        See glPolygonOffset.
                    
GL_POLYGON_OFFSET_FILL
                        params returns a single boolean value indicating whether polygon offset
                        is enabled for polygons in fill mode. The initial value is GL_FALSE.
                        See glPolygonOffset.
                    
GL_POLYGON_OFFSET_LINE
                        params returns a single boolean value indicating whether polygon offset
                        is enabled for polygons in line mode. The initial value is GL_FALSE.
                        See glPolygonOffset.
                    
GL_POLYGON_OFFSET_POINT
                        params returns a single boolean value indicating whether polygon offset
                        is enabled for polygons in point mode. The initial value is GL_FALSE.
                        See glPolygonOffset.
                    
GL_POLYGON_SMOOTH
                        params returns a single boolean value indicating whether antialiasing of
                        polygons is enabled. The initial value is GL_FALSE.
                        See glPolygonMode.
                    
GL_POLYGON_SMOOTH_HINT
                        params returns one value,
                        a symbolic constant indicating the mode of the polygon antialiasing
                        hint. The initial value is GL_DONT_CARE.
                        See glHint.
                    
GL_READ_BUFFER
                        params returns one value,
                        a symbolic constant indicating which color buffer is selected for
                        reading. The initial value is GL_BACK if there is a back buffer,
                        otherwise it is GL_FRONT.
                        See
                        glReadPixels.
                    
GL_RENDERBUFFER_BINDING
                        params returns a single value, the name of the renderbuffer object
                        currently bound to the target GL_RENDERBUFFER. If no renderbuffer object
                        is bound to this target, 0 is returned.  The initial value is 0.
                        See glBindRenderbuffer.
                    
GL_SAMPLE_BUFFERS
                        params returns a single integer value indicating the number of sample buffers
                        associated with the framebuffer.
                        See glSampleCoverage.
                    
GL_SAMPLE_COVERAGE_VALUE
                        params returns a single positive floating-point value indicating the
                        current sample coverage value.
                        See glSampleCoverage.
                    
GL_SAMPLE_COVERAGE_INVERT
                        params returns a single boolean value indicating if the temporary
                        coverage value should be inverted.
                        See glSampleCoverage.
                    
GL_SAMPLER_BINDING
                        params returns a single value, the name of the sampler object
                        currently bound to the active texture unit.  The initial value is 0.
                        See glBindSampler.
                    
GL_SAMPLES
                        params returns a single integer value indicating the coverage mask size.
                        See glSampleCoverage.
                    
GL_SCISSOR_BOX
                        params returns four values:
                        the 
                        
GL_SCISSOR_TEST
                        params returns a single boolean value indicating whether scissoring is
                        enabled. The initial value is GL_FALSE.
                        See glScissor.
                    
GL_SHADER_COMPILER
                        params returns a single boolean value indicating whether an online shader
                        compiler is present in the implementation. All desktop OpenGL implementations must support
                        online shader compilations, and therefore the value of GL_SHADER_COMPILER
                        will always be GL_TRUE.
                    
GL_SHADER_STORAGE_BUFFER_BINDING
                        When used with non-indexed variants of glGet (such as glGetIntegerv),
                        params returns a single value, the name of the buffer object
                        currently bound to the target GL_SHADER_STORAGE_BUFFER. If no buffer object
                        is bound to this target, 0 is returned.
                        When used with indexed variants of glGet (such as glGetIntegeri_v),
                        params returns a single value, the name of the buffer object
                        bound to the indexed shader storage buffer binding points. The initial value is 0 for all targets.
                        See glBindBuffer, glBindBufferBase, and
                        glBindBufferRange.
                    
GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT
                        params returns a single value, the minimum required alignment
                        for shader storage buffer sizes and offset.  The initial value is 1.
                        See glShaderStorateBlockBinding.
                    
GL_SHADER_STORAGE_BUFFER_START
                        When used with indexed variants of glGet (such as glGetInteger64i_v),
                        params returns a single value, the start offset of the binding range for each
                        indexed shader storage buffer binding. The initial value is 0 for all bindings.
                        See glBindBufferRange.
                    
GL_SHADER_STORAGE_BUFFER_SIZE
                        When used with indexed variants of glGet (such as glGetInteger64i_v),
                        params returns a single value, the size of the binding range for each
                        indexed shader storage buffer binding. The initial value is 0 for all bindings.
                        See glBindBufferRange.
                    
GL_SMOOTH_LINE_WIDTH_RANGE
                        params returns a pair of values indicating the range of
                        widths supported for smooth (antialiased) lines. See glLineWidth.
                    
GL_SMOOTH_LINE_WIDTH_GRANULARITY
                        params returns a single value indicating the level of
                        quantization applied to smooth line width parameters.
                    
GL_STENCIL_BACK_FAIL
                        params returns one value,
                        a symbolic constant indicating what action is taken for back-facing polygons when the stencil
                        test fails. The initial value is GL_KEEP.
                        See glStencilOpSeparate.
                    
GL_STENCIL_BACK_FUNC
                        params returns one value,
                        a symbolic constant indicating what function is used for back-facing polygons to compare the
                        stencil reference value with the stencil buffer value. The initial value
                        is GL_ALWAYS.
                        See glStencilFuncSeparate.
                    
GL_STENCIL_BACK_PASS_DEPTH_FAIL
                        params returns one value,
                        a symbolic constant indicating what action is taken for back-facing polygons when the stencil
                        test passes,
                        but the depth test fails. The initial value is GL_KEEP.
                        See glStencilOpSeparate.
                    
GL_STENCIL_BACK_PASS_DEPTH_PASS
                        params returns one value,
                        a symbolic constant indicating what action is taken for back-facing polygons when the stencil
                        test passes and the depth test passes. The initial value is GL_KEEP.
                        See glStencilOpSeparate.
                    
GL_STENCIL_BACK_REF
                        params returns one value,
                        the reference value that is compared with the contents of the stencil
                        buffer for back-facing polygons. The initial value is 0.
                        See glStencilFuncSeparate.
                    
GL_STENCIL_BACK_VALUE_MASK
                        params returns one value,
                        the mask that is used for back-facing polygons to mask both the stencil reference value and the
                        stencil buffer value before they are compared. The initial value is all 1's.
                        See glStencilFuncSeparate.
                    
GL_STENCIL_BACK_WRITEMASK
                        params returns one value,
                        the mask that controls writing of the stencil bitplanes for back-facing polygons. The initial value
                        is all 1's.
                        See glStencilMaskSeparate.
                    
GL_STENCIL_CLEAR_VALUE
                        params returns one value,
                        the index to which the stencil bitplanes are cleared. The initial value is
                        0.
                        See glClearStencil.
                    
GL_STENCIL_FAIL
                        params returns one value,
                        a symbolic constant indicating what action is taken when the stencil
                        test fails. The initial value is GL_KEEP.
                        See glStencilOp.
                        This stencil state only affects non-polygons
                        and front-facing polygons.  Back-facing polygons use separate stencil state.
                        See glStencilOpSeparate.
                    
GL_STENCIL_FUNC
                        params returns one value,
                        a symbolic constant indicating what function is used to compare the
                        stencil reference value with the stencil buffer value. The initial value
                        is GL_ALWAYS.
                        See glStencilFunc.
                        This stencil state only affects non-polygons
                        and front-facing polygons.  Back-facing polygons use separate stencil state.
                        See glStencilFuncSeparate.
                    
GL_STENCIL_PASS_DEPTH_FAIL
                        params returns one value,
                        a symbolic constant indicating what action is taken when the stencil
                        test passes,
                        but the depth test fails. The initial value is GL_KEEP.
                        See glStencilOp.
                        This stencil state only affects non-polygons
                        and front-facing polygons.  Back-facing polygons use separate stencil state.
                        See glStencilOpSeparate.
                    
GL_STENCIL_PASS_DEPTH_PASS
                        params returns one value,
                        a symbolic constant indicating what action is taken when the stencil
                        test passes and the depth test passes. The initial value is GL_KEEP.
                        See glStencilOp.
                        This stencil state only affects non-polygons
                        and front-facing polygons.  Back-facing polygons use separate stencil state.
                        See glStencilOpSeparate.
                    
GL_STENCIL_REF
                        params returns one value,
                        the reference value that is compared with the contents of the stencil
                        buffer. The initial value is 0.
                        See glStencilFunc.
                        This stencil state only affects non-polygons
                        and front-facing polygons.  Back-facing polygons use separate stencil state.
                        See glStencilFuncSeparate.
                    
GL_STENCIL_TEST
                        params returns a single boolean value indicating whether stencil testing
                        of fragments is enabled. The initial value is GL_FALSE.
                        See glStencilFunc and glStencilOp.
                    
GL_STENCIL_VALUE_MASK
                        params returns one value,
                        the mask that is used to mask both the stencil reference value and the
                        stencil buffer value before they are compared. The initial value is all 1's.
                        See glStencilFunc.
                        This stencil state only affects non-polygons
                        and front-facing polygons.  Back-facing polygons use separate stencil state.
                        See glStencilFuncSeparate.
                    
GL_STENCIL_WRITEMASK
                        params returns one value,
                        the mask that controls writing of the stencil bitplanes. The initial value
                        is all 1's.
                        See glStencilMask.
                        This stencil state only affects non-polygons
                        and front-facing polygons.  Back-facing polygons use separate stencil state.
                        See glStencilMaskSeparate.
                    
GL_STEREO
                        params returns a single boolean value indicating whether stereo buffers
                        (left and right) are supported.
                    
GL_SUBPIXEL_BITS
                        params returns one value,
                        an estimate of the number of bits of subpixel resolution that are used to
                        position rasterized geometry in window coordinates. The value must be at least 4.
                    
GL_TEXTURE_BINDING_1D
                        params returns a single value, the name of the texture
                        currently bound to the target GL_TEXTURE_1D. The initial value is 0.
                        See glBindTexture.
                    
GL_TEXTURE_BINDING_1D_ARRAY
                        params returns a single value, the name of the texture
                        currently bound to the target GL_TEXTURE_1D_ARRAY. The initial value is 0.
                        See glBindTexture.
                    
GL_TEXTURE_BINDING_2D
                        params returns a single value, the name of the texture
                        currently bound to the target GL_TEXTURE_2D. The initial value is 0.
                        See glBindTexture.
                    
GL_TEXTURE_BINDING_2D_ARRAY
                        params returns a single value, the name of the texture
                        currently bound to the target GL_TEXTURE_2D_ARRAY. The initial value is 0.
                        See glBindTexture.
                    
GL_TEXTURE_BINDING_2D_MULTISAMPLE
                        params returns a single value, the name of the texture
                        currently bound to the target GL_TEXTURE_2D_MULTISAMPLE. The initial value is 0.
                        See glBindTexture.
                    
GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY
                        params returns a single value, the name of the texture
                        currently bound to the target GL_TEXTURE_2D_MULTISAMPLE_ARRAY. The initial value is 0.
                        See glBindTexture.
                    
GL_TEXTURE_BINDING_3D
                        params returns a single value, the name of the texture
                        currently bound to the target GL_TEXTURE_3D. The initial value is 0.
                        See glBindTexture.
                    
GL_TEXTURE_BINDING_BUFFER
                        params returns a single value, the name of the texture
                        currently bound to the target GL_TEXTURE_BUFFER. The initial value is 0.
                        See glBindTexture.
                    
GL_TEXTURE_BINDING_CUBE_MAP
                        params returns a single value, the name of the texture
                        currently bound to the target GL_TEXTURE_CUBE_MAP. The initial value is 0.
                        See glBindTexture.
                    
GL_TEXTURE_BINDING_RECTANGLE
                        params returns a single value, the name of the texture
                        currently bound to the target GL_TEXTURE_RECTANGLE. The initial value is 0.
                        See glBindTexture.
                    
GL_TEXTURE_COMPRESSION_HINT
                        params returns a single value indicating the mode of the texture
                        compression hint.  The initial value is GL_DONT_CARE.
                    
GL_TEXTURE_BINDING_BUFFER
                        params returns a single value, the name of the buffer object
                        currently bound to the GL_TEXTURE_BUFFER buffer binding point. The initial value is 0.
                        See glBindBuffer.
                    
GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT
                        params returns a single value, the minimum required alignment
                        for texture buffer sizes and offset.  The initial value is 1.
                        See glUniformBlockBinding.
                    
GL_TIMESTAMP
                        params returns a single value, the 64-bit value of the current
                        GL time.
                        See glQueryCounter.
                    
GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
                        When used with non-indexed variants of glGet (such as glGetIntegerv),
                        params returns a single value, the name of the buffer object
                        currently bound to the target GL_TRANSFORM_FEEDBACK_BUFFER. If no buffer object
                        is bound to this target, 0 is returned.
                        When used with indexed variants of glGet (such as glGetIntegeri_v),
                        params returns a single value, the name of the buffer object
                        bound to the indexed transform feedback attribute stream. The initial value is 0 for all targets.
                        See glBindBuffer, glBindBufferBase, and
                        glBindBufferRange.
                    
GL_TRANSFORM_FEEDBACK_BUFFER_START
                        When used with indexed variants of glGet (such as glGetInteger64i_v),
                        params returns a single value, the start offset of the binding range for each
                        transform feedback attribute stream. The initial value is 0 for all streams.
                        See glBindBufferRange.
                    
GL_TRANSFORM_FEEDBACK_BUFFER_SIZE
                        When used with indexed variants of glGet (such as glGetInteger64i_v),
                        params returns a single value, the size of the binding range for each
                        transform feedback attribute stream. The initial value is 0 for all streams.
                        See glBindBufferRange.
                    
GL_UNIFORM_BUFFER_BINDING
                        When used with non-indexed variants of glGet (such as glGetIntegerv),
                        params returns a single value, the name of the buffer object
                        currently bound to the target GL_UNIFORM_BUFFER. If no buffer object
                        is bound to this target, 0 is returned.
                        When used with indexed variants of glGet (such as glGetIntegeri_v),
                        params returns a single value, the name of the buffer object
                        bound to the indexed uniform buffer binding point. The initial value is 0 for all targets.
                        See glBindBuffer, glBindBufferBase, and
                        glBindBufferRange.
                    
GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT
                        params returns a single value, the minimum required alignment
                        for uniform buffer sizes and offset.  The initial value is 1.
                        See glUniformBlockBinding.
                    
GL_UNIFORM_BUFFER_SIZE
                        When used with indexed variants of glGet (such as glGetInteger64i_v),
                        params returns a single value, the size of the binding range for each
                        indexed uniform buffer binding. The initial value is 0 for all bindings.
                        See glBindBufferRange.
                    
GL_UNIFORM_BUFFER_START
                        When used with indexed variants of glGet (such as glGetInteger64i_v),
                        params returns a single value, the start offset of the binding range for each
                        indexed uniform buffer binding. The initial value is 0 for all bindings.
                        See glBindBufferRange.
                    
GL_UNPACK_ALIGNMENT
                        params returns one value,
                        the byte alignment used for reading pixel data from memory. The initial
                        value is 4.
                        See glPixelStore.
                    
GL_UNPACK_IMAGE_HEIGHT
                        params returns one value,
                        the image height used for reading pixel data from memory.  The initial
                        is 0.
                        See glPixelStore.
                    
GL_UNPACK_LSB_FIRST
                        params returns a single boolean value indicating whether single-bit
                        pixels being read from memory are read first from the least significant
                        bit of each unsigned byte. The initial value is GL_FALSE.
                        See glPixelStore.
                    
GL_UNPACK_ROW_LENGTH
                        params returns one value,
                        the row length used for reading pixel data from memory. The initial value
                        is 0.
                        See glPixelStore.
                    
GL_UNPACK_SKIP_IMAGES
                        params returns one value,
                        the number of pixel images skipped before the first pixel is read
                        from memory. The initial value is 0.
                        See glPixelStore.
                    
GL_UNPACK_SKIP_PIXELS
                        params returns one value,
                        the number of pixel locations skipped before the first pixel is read
                        from memory. The initial value is 0.
                        See glPixelStore.
                    
GL_UNPACK_SKIP_ROWS
                        params returns one value,
                        the number of rows of pixel locations skipped before the first pixel is read
                        from memory. The initial value is 0.
                        See glPixelStore.
                    
GL_UNPACK_SWAP_BYTES
                        params returns a single boolean value indicating whether the bytes of
                        two-byte and four-byte pixel indices and components are swapped after being
                        read from memory. The initial value is GL_FALSE.
                        See glPixelStore.
                    
GL_VERTEX_ARRAY_BINDING
                        params returns a single value, the name of the vertex array object
                        currently bound to the context. If no vertex array object
                        is bound to the context, 0 is returned.  The initial value is 0.
                        See glBindVertexArray.
                    
GL_VERTEX_BINDING_DIVISOR
                        Accepted by the indexed forms. params returns a single integer value representing the instance step
                        divisor of the first element in the bound buffer's data store for vertex attribute bound to index.
                    
GL_VERTEX_BINDING_OFFSET
                        Accepted by the indexed forms. params returns a single integer value representing the byte offset
                        of the first element in the bound buffer's data store for vertex attribute bound to index.
                    
GL_VERTEX_BINDING_STRIDE
                        Accepted by the indexed forms. params returns a single integer value representing the byte offset
                        between the start of each element in the bound buffer's data store for vertex attribute bound to index.
                    
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
                        params returns a single integer value containing the maximum offset that may be added to a vertex binding
                        offset.
                    
GL_MAX_VERTEX_ATTRIB_BINDINGS
                        params returns a single integer value containing the maximum number of vertex buffers that may be bound.
                    
GL_VIEWPORT
                        When used with non-indexed variants of glGet (such as glGetIntegerv),
                        params returns four values:
                        the 
                        glGet (such as glGetIntegeri_v),
                        params returns four values:
                        the 
                        
GL_VIEWPORT_BOUNDS_RANGE
                        params returns two values, the minimum and maximum viewport bounds range.
                        The minimum range should be at least [-32768, 32767].
                    
GL_VIEWPORT_INDEX_PROVOKING_VERTEX
                        params returns one value,
                        the implementation dependent specifc vertex of a primitive that is used to select the viewport index.  
                        If the value returned is equivalent to GL_PROVOKING_VERTEX, then the vertex 
                        selection follows the convention specified by
                        glProvokingVertex.
                        If the value returned is equivalent to GL_FIRST_VERTEX_CONVENTION, then the 
                        selection is always taken from the first vertex in the primitive.
                        If the value returned is equivalent to GL_LAST_VERTEX_CONVENTION, then the 
                        selection is always taken from the last vertex in the primitive.
                        If the value returned is equivalent to GL_UNDEFINED_VERTEX, then the 
                        selection is not guaranteed to be taken from any specific vertex in the primitive.
                    
GL_VIEWPORT_SUBPIXEL_BITS
                        params returns a single value, the number of bits of sub-pixel precision which the GL 
                        uses to interpret the floating point viewport bounds. The minimum value is 0.
                    
GL_MAX_ELEMENT_INDEX
                            params returns a single value, the maximum index that may be specified during the
                            transfer of generic vertex attributes to the GL.
                        
Many of the boolean parameters can also be queried more easily using glIsEnabled.
            The following parameters return the associated value for the active texture unit:
            GL_TEXTURE_1D, GL_TEXTURE_BINDING_1D,
            GL_TEXTURE_2D, GL_TEXTURE_BINDING_2D,
            GL_TEXTURE_3D and GL_TEXTURE_BINDING_3D.
        
            GL_MAX_VIEWPORTS, GL_VIEWPORT_SUBPIXEL_BITS, 
            GL_VIEWPORT_BOUNDS_RANGE, GL_LAYER_PROVOKING_VERTEX,
            and GL_VIEWPORT_INDEX_PROVOKING_VERTEX
            are available only if the GL version is 4.1 or greater.
        
            GL_MAX_VERTEX_ATOMIC_COUNTERS,
            GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS,
            GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS,
            GL_MAX_GEOMETRY_ATOMIC_COUNTERS,
            GL_MAX_FRAMGENT_ATOMIC_COUNTERS, and
            GL_MIN_MAP_BUFFER_ALIGNMENT are accepted by pname
            only if the GL version is 4.2 or greater.
        
            GL_MAX_ELEMENT_INDEX is accepted by pname only 
            if the GL version is 4.3 or greater.
        
            GL_MAX_COMPUTE_UNIFORM_BLOCKS, GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS,
            GL_MAX_COMPUTE_UNIFORM_COMPONENTS, GL_MAX_COMPUTE_ATOMIC_COUNTERS,
            GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS, GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS,
            GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS, GL_MAX_COMPUTE_WORK_GROUP_COUNT, and
            GL_MAX_COMPUTE_WORK_GROUP_SIZE and GL_DISPATCH_INDIRECT_BUFFER_BINDING are available only if the GL version
            is 4.3 or greater.
        
            GL_MAX_DEBUG_GROUP_STACK_DEPTH, GL_DEBUG_GROUP_STACK_DEPTH and GL_MAX_LABEL_LENGTH are accepted only if
            the GL version is 4.3 or greater.
        
            GL_MAX_UNIFORM_LOCATIONS is accepted only if the GL version is 4.3 or greater.
        
            GL_MAX_FRAMEBUFFER_WIDTH, GL_MAX_FRAMEBUFFER_HEIGHT, GL_MAX_FRAMEBUFFER_LAYERS,
            and GL_MAX_FRAMEBUFFER_SAMPLES are available only if the GL version is 4.3 or greater.
        
            GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS,
            GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS, GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS,
            GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS, and GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS are available
            only if the GL version is 4.3 or higher.
        
            GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT is available only if the GL version is 4.3 or greater.
        
            GL_VERTEX_BINDING_DIVISOR, GL_VERTEX_BINDING_OFFSET, GL_VERTEX_BINDING_STRIDE,
            GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET and GL_MAX_VERTEX_ATTRIB_BINDINGS are available only if
            the GL version is 4.3 or greater.
        
            GL_INVALID_ENUM is generated if pname is not an accepted value.
        
            GL_INVALID_VALUE is generated on any of glGetBooleani_v,
            glGetIntegeri_v, or glGetInteger64i_v if 
            index is outside of the valid range for the indexed state target.
        
glGetActiveUniform, glGetAttachedShaders, glGetAttribLocation, glGetBufferParameter, glGetBufferPointerv, glGetBufferSubData, glGetCompressedTexImage, glGetError, glGetProgram, glGetProgramInfoLog, glGetQueryiv, glGetQueryObject, glGetShader, glGetShaderInfoLog, glGetShaderSource, glGetString, glGetTexImage, glGetTexLevelParameter, glGetTexParameter, glGetUniform, glGetUniformLocation, glGetVertexAttrib, glGetVertexAttribPointerv, glIsEnabled
Copyright © 1991-2006 Silicon Graphics, Inc. Copyright © 2010-2011 Khronos Group. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.