glDeleteProgram — Deletes a program object
void glDeleteProgram( | GLuint program) ; |
glDeleteProgram
frees the memory and
invalidates the name associated with the program object
specified by program.
This command
effectively undoes the effects of a call to
glCreateProgram.
If a program object is in use as part of current rendering
state, it will be flagged for deletion, but it will not be
deleted until it is no longer part of current state for any
rendering context. If a program object to be deleted has shader
objects attached to it, those shader objects will be
automatically detached but not deleted unless they have already
been flagged for deletion by a previous call to
glDeleteShader.
A value of 0 for program
will be silently
ignored.
To determine whether a program object has been flagged for
deletion, call
glGetProgram
with arguments program
and
GL_DELETE_STATUS
.
glGet
with argument GL_CURRENT_PROGRAM
glGetProgram
with arguments program
and
GL_DELETE_STATUS
Copyright © 2003-2005 3Dlabs Inc. Ltd. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.