glGetPolygonStipple — return the polygon stipple pattern
void glGetPolygonStipple( | GLubyte * | pattern) ; |
glGetPolygonStipple
returns to pattern
a
GL_BITMAP
,
and format of GL_COLOR_INDEX
were called,
and the stipple pattern were stored in an internal
If a non-zero named buffer object is bound to the GL_PIXEL_PACK_BUFFER
target
(see glBindBuffer) while a polygon stipple pattern is
requested, pattern
is treated as a byte offset into the buffer object's data store.
GL_INVALID_OPERATION
is generated if a non-zero buffer object name is bound to the
GL_PIXEL_PACK_BUFFER
target and the buffer object's data store is currently mapped.
GL_INVALID_OPERATION
is generated if a non-zero buffer object name is bound to the
GL_PIXEL_PACK_BUFFER
target and the data would be packed to the buffer
object such that the memory writes required would exceed the data store size.
GL_INVALID_OPERATION
is generated if glGetPolygonStipple
is executed between the execution of glBegin
and the corresponding execution of glEnd.
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