glPixelTransfer — set pixel transfer modes
void glPixelTransferf( | GLenum | pname, |
GLfloat | param) ; |
void glPixelTransferi( | GLenum | pname, |
GLint | param) ; |
pname
Specifies the symbolic name of the pixel transfer parameter to be set.
Must be one of the following:
GL_MAP_COLOR
,
GL_MAP_STENCIL
,
GL_INDEX_SHIFT
,
GL_INDEX_OFFSET
,
GL_RED_SCALE
,
GL_RED_BIAS
,
GL_GREEN_SCALE
,
GL_GREEN_BIAS
,
GL_BLUE_SCALE
,
GL_BLUE_BIAS
,
GL_ALPHA_SCALE
,
GL_ALPHA_BIAS
,
GL_DEPTH_SCALE
, or
GL_DEPTH_BIAS
.
Additionally, if the ARB_imaging
extension is supported, the
following symbolic names are accepted:
GL_POST_COLOR_MATRIX_RED_SCALE
,
GL_POST_COLOR_MATRIX_GREEN_SCALE
,
GL_POST_COLOR_MATRIX_BLUE_SCALE
,
GL_POST_COLOR_MATRIX_ALPHA_SCALE
,
GL_POST_COLOR_MATRIX_RED_BIAS
,
GL_POST_COLOR_MATRIX_GREEN_BIAS
,
GL_POST_COLOR_MATRIX_BLUE_BIAS
,
GL_POST_COLOR_MATRIX_ALPHA_BIAS
,
GL_POST_CONVOLUTION_RED_SCALE
,
GL_POST_CONVOLUTION_GREEN_SCALE
,
GL_POST_CONVOLUTION_BLUE_SCALE
,
GL_POST_CONVOLUTION_ALPHA_SCALE
,
GL_POST_CONVOLUTION_RED_BIAS
,
GL_POST_CONVOLUTION_GREEN_BIAS
,
GL_POST_CONVOLUTION_BLUE_BIAS
, and
GL_POST_CONVOLUTION_ALPHA_BIAS
.
param
Specifies the value that pname
is set to.
glPixelTransfer
sets pixel transfer modes that affect the operation of subsequent
glCopyPixels,
glCopyTexImage1D,
glCopyTexImage2D,
glCopyTexSubImage1D,
glCopyTexSubImage2D,
glCopyTexSubImage3D,
glDrawPixels,
glReadPixels,
glTexImage1D,
glTexImage2D,
glTexImage3D,
glTexSubImage1D,
glTexSubImage2D, and
glTexSubImage3D commands.
Additionally, if the ARB_imaging
subset is supported, the
routines
glColorTable,
glColorSubTable,
glConvolutionFilter1D,
glConvolutionFilter2D,
glHistogram,
glMinmax, and
glSeparableFilter2D are also affected.
The algorithms that are specified by pixel transfer modes operate on
pixels after they are read from the frame buffer
(glCopyPixels
glCopyTexImage1D,
glCopyTexImage2D,
glCopyTexSubImage1D,
glCopyTexSubImage2D,
glCopyTexSubImage3D, and
glReadPixels),
or unpacked from client memory
(glDrawPixels, glTexImage1D, glTexImage2D, glTexImage3D,
glTexSubImage1D, glTexSubImage2D, and glTexSubImage3D).
Pixel transfer operations happen in the same order,
and in the same manner,
regardless of the command that resulted in the pixel operation.
Pixel storage modes
(see glPixelStore)
control the unpacking of pixels being read from client memory
and the packing of pixels being written back into client memory.
Pixel transfer operations handle four fundamental pixel types: color, color index, depth, and stencil. Color pixels consist of four floating-point values with unspecified mantissa and exponent sizes, scaled such that 0 represents zero intensity and 1 represents full intensity. Color indices comprise a single fixed-point value, with unspecified precision to the right of the binary point. Depth pixels comprise a single floating-point value, with unspecified mantissa and exponent sizes, scaled such that 0.0 represents the minimum depth buffer value, and 1.0 represents the maximum depth buffer value. Finally, stencil pixels comprise a single fixed-point value, with unspecified precision to the right of the binary point.
The pixel transfer operations performed on the four basic pixel types are as follows:
Each of the four color components is multiplied by a scale factor,
then added to a bias factor.
That is,
the red component is multiplied by GL_RED_SCALE
,
then added to GL_RED_BIAS
;
the green component is multiplied by GL_GREEN_SCALE
,
then added to GL_GREEN_BIAS
;
the blue component is multiplied by GL_BLUE_SCALE
,
then added to GL_BLUE_BIAS
; and
the alpha component is multiplied by GL_ALPHA_SCALE
,
then added to GL_ALPHA_BIAS
.
After all four color components are scaled and biased,
each is clamped to the range
glPixelTransfer
.
If GL_MAP_COLOR
is true,
each color component is scaled by the size of the corresponding
color-to-color map,
then replaced by the contents of that map indexed by the scaled component.
That is,
the red component is scaled by GL_PIXEL_MAP_R_TO_R_SIZE
,
then replaced by the contents of GL_PIXEL_MAP_R_TO_R
indexed by itself.
The green component is scaled by GL_PIXEL_MAP_G_TO_G_SIZE
,
then replaced by the contents of GL_PIXEL_MAP_G_TO_G
indexed by itself.
The blue component is scaled by GL_PIXEL_MAP_B_TO_B_SIZE
,
then replaced by the contents of GL_PIXEL_MAP_B_TO_B
indexed by itself.
And
the alpha component is scaled by GL_PIXEL_MAP_A_TO_A_SIZE
,
then replaced by the contents of GL_PIXEL_MAP_A_TO_A
indexed by itself.
All components taken from the maps are then clamped to the range
GL_MAP_COLOR
is specified with glPixelTransfer
.
The contents of the various maps are specified with glPixelMap.
If the ARB_imaging
extension is supported, each of the four
color components may be scaled and biased after transformation by the
color matrix.
That is,
the red component is multiplied by GL_POST_COLOR_MATRIX_RED_SCALE
,
then added to GL_POST_COLOR_MATRIX_RED_BIAS
;
the green component is multiplied by GL_POST_COLOR_MATRIX_GREEN_SCALE
,
then added to GL_POST_COLOR_MATRIX_GREEN_BIAS
;
the blue component is multiplied by GL_POST_COLOR_MATRIX_BLUE_SCALE
,
then added to GL_POST_COLOR_MATRIX_BLUE_BIAS
; and
the alpha component is multiplied by GL_POST_COLOR_MATRIX_ALPHA_SCALE
,
then added to GL_POST_COLOR_MATRIX_ALPHA_BIAS
.
After all four color components are scaled and biased,
each is clamped to the range
Similarly, if the ARB_imaging
extension is supported, each of
the four color components may be scaled and biased after processing by
the enabled convolution filter.
That is,
the red component is multiplied by GL_POST_CONVOLUTION_RED_SCALE
,
then added to GL_POST_CONVOLUTION_RED_BIAS
;
the green component is multiplied by GL_POST_CONVOLUTION_GREEN_SCALE
,
then added to GL_POST_CONVOLUTION_GREEN_BIAS
;
the blue component is multiplied by GL_POST_CONVOLUTION_BLUE_SCALE
,
then added to GL_POST_CONVOLUTION_BLUE_BIAS
; and
the alpha component is multiplied by GL_POST_CONVOLUTION_ALPHA_SCALE
,
then added to GL_POST_CONVOLUTION_ALPHA_BIAS
.
After all four color components are scaled and biased,
each is clamped to the range
Each color index is shifted left by GL_INDEX_SHIFT
bits; any bits
beyond the number of fraction bits carried
by the fixed-point index are filled with zeros.
If GL_INDEX_SHIFT
is negative,
the shift is to the right,
again zero filled.
Then GL_INDEX_OFFSET
is added to the index.
GL_INDEX_SHIFT
and GL_INDEX_OFFSET
are specified with
glPixelTransfer
.
From this point, operation diverges depending on the required format of
the resulting pixels.
If the resulting pixels are to be written to a color index buffer,
or if they are being read back to client memory in GL_COLOR_INDEX
format,
the pixels continue to be treated as indices.
If GL_MAP_COLOR
is true,
each index is masked by
GL_PIXEL_MAP_I_TO_I_SIZE
,
then replaced by the contents of GL_PIXEL_MAP_I_TO_I
indexed by the
masked value.
GL_MAP_COLOR
is specified with glPixelTransfer
.
The contents of the index map is specified with glPixelMap.
If the resulting pixels are to be written to an RGBA color buffer,
or if they are read back to client memory in a format other than
GL_COLOR_INDEX
,
the pixels are converted from indices to colors by referencing the
four maps
GL_PIXEL_MAP_I_TO_R
,
GL_PIXEL_MAP_I_TO_G
,
GL_PIXEL_MAP_I_TO_B
, and
GL_PIXEL_MAP_I_TO_A
.
Before being dereferenced,
the index is masked by
GL_PIXEL_MAP_I_TO_R_SIZE
for the red map,
GL_PIXEL_MAP_I_TO_G_SIZE
for the green map,
GL_PIXEL_MAP_I_TO_B_SIZE
for the blue map, and
GL_PIXEL_MAP_I_TO_A_SIZE
for the alpha map.
All components taken from the maps are then clamped to the range
Each depth value is multiplied by GL_DEPTH_SCALE
,
added to GL_DEPTH_BIAS
,
then clamped to the range
Each index is shifted GL_INDEX_SHIFT
bits just as a color index is,
then added to GL_INDEX_OFFSET
.
If GL_MAP_STENCIL
is true,
each index is masked by
GL_PIXEL_MAP_S_TO_S_SIZE
,
then replaced by the contents of GL_PIXEL_MAP_S_TO_S
indexed by the
masked value.
The following table gives the type,
initial value,
and range of valid values for each of the pixel transfer parameters
that are set with glPixelTransfer
.
pname
| Type | Initial Value | Valid Range |
---|---|---|---|
GL_MAP_COLOR
| boolean | false | true/false |
GL_MAP_STENCIL
| boolean | false | true/false |
GL_INDEX_SHIFT
| integer | 0 |
|
GL_INDEX_OFFSET
| integer | 0 |
|
GL_RED_SCALE
| float | 1 |
|
GL_GREEN_SCALE
| float | 1 |
|
GL_BLUE_SCALE
| float | 1 |
|
GL_ALPHA_SCALE
| float | 1 |
|
GL_DEPTH_SCALE
| float | 1 |
|
GL_RED_BIAS
| float | 0 |
|
GL_GREEN_BIAS
| float | 0 |
|
GL_BLUE_BIAS
| float | 0 |
|
GL_ALPHA_BIAS
| float | 0 |
|
GL_DEPTH_BIAS
| float | 0 |
|
GL_POST_COLOR_MATRIX_RED_SCALE
| float | 1 |
|
GL_POST_COLOR_MATRIX_GREEN_SCALE
| float | 1 |
|
GL_POST_COLOR_MATRIX_BLUE_SCALE
| float | 1 |
|
GL_POST_COLOR_MATRIX_ALPHA_SCALE
| float | 1 |
|
GL_POST_COLOR_MATRIX_RED_BIAS
| float | 0 |
|
GL_POST_COLOR_MATRIX_GREEN_BIAS
| float | 0 |
|
GL_POST_COLOR_MATRIX_BLUE_BIAS
| float | 0 |
|
GL_POST_COLOR_MATRIX_ALPHA_BIAS
| float | 0 |
|
GL_POST_CONVOLUTION_RED_SCALE
| float | 1 |
|
GL_POST_CONVOLUTION_GREEN_SCALE
| float | 1 |
|
GL_POST_CONVOLUTION_BLUE_SCALE
| float | 1 |
|
GL_POST_CONVOLUTION_ALPHA_SCALE
| float | 1 |
|
GL_POST_CONVOLUTION_RED_BIAS
| float | 0 |
|
GL_POST_CONVOLUTION_GREEN_BIAS
| float | 0 |
|
GL_POST_CONVOLUTION_BLUE_BIAS
| float | 0 |
|
GL_POST_CONVOLUTION_ALPHA_BIAS
| float | 0 |
|
glPixelTransferf
can be used to set any pixel transfer parameter.
If the parameter type is boolean,
0 implies false and any other value implies true.
If pname
is an integer parameter,
param
is rounded to the nearest integer.
Likewise,
glPixelTransferi
can be used to set any of the
pixel transfer parameters.
Boolean parameters are set to false if param
is 0 and to true otherwise.
param
is converted to floating point before being assigned to real-valued parameters.
If a glColorTable, glColorSubTable, glConvolutionFilter1D, glConvolutionFilter2D, glCopyPixels, glCopyTexImage1D, glCopyTexImage2D, glCopyTexSubImage1D, glCopyTexSubImage2D, glCopyTexSubImage3D, glDrawPixels, glReadPixels, glSeparableFilter2D, glTexImage1D, glTexImage2D, glTexImage3D, glTexSubImage1D, glTexSubImage2D, or glTexSubImage3D command is placed in a display list (see glNewList and glCallList), the pixel transfer mode settings in effect when the display list is executed are the ones that are used. They may be different from the settings when the command was compiled into the display list.
GL_INVALID_ENUM
is generated if pname
is not an accepted value.
GL_INVALID_OPERATION
is generated if glPixelTransfer
is executed between the execution of glBegin
and the corresponding execution of glEnd.
glGet with argument GL_MAP_COLOR
glGet with argument GL_MAP_STENCIL
glGet with argument GL_INDEX_SHIFT
glGet with argument GL_INDEX_OFFSET
glGet with argument GL_RED_SCALE
glGet with argument GL_RED_BIAS
glGet with argument GL_GREEN_SCALE
glGet with argument GL_GREEN_BIAS
glGet with argument GL_BLUE_SCALE
glGet with argument GL_BLUE_BIAS
glGet with argument GL_ALPHA_SCALE
glGet with argument GL_ALPHA_BIAS
glGet with argument GL_DEPTH_SCALE
glGet with argument GL_DEPTH_BIAS
glGet with argument GL_POST_COLOR_MATRIX_RED_SCALE
glGet with argument GL_POST_COLOR_MATRIX_RED_BIAS
glGet with argument GL_POST_COLOR_MATRIX_GREEN_SCALE
glGet with argument GL_POST_COLOR_MATRIX_GREEN_BIAS
glGet with argument GL_POST_COLOR_MATRIX_BLUE_SCALE
glGet with argument GL_POST_COLOR_MATRIX_BLUE_BIAS
glGet with argument GL_POST_COLOR_MATRIX_ALPHA_SCALE
glGet with argument GL_POST_COLOR_MATRIX_ALPHA_BIAS
glGet with argument GL_POST_CONVOLUTION_RED_SCALE
glGet with argument GL_POST_CONVOLUTION_RED_BIAS
glGet with argument GL_POST_CONVOLUTION_GREEN_SCALE
glGet with argument GL_POST_CONVOLUTION_GREEN_BIAS
glGet with argument GL_POST_CONVOLUTION_BLUE_SCALE
glGet with argument GL_POST_CONVOLUTION_BLUE_BIAS
glGet with argument GL_POST_CONVOLUTION_ALPHA_SCALE
glGet with argument GL_POST_CONVOLUTION_ALPHA_BIAS
glCallList, glColorTable, glColorSubTable, glConvolutionFilter1D, glConvolutionFilter2D, glCopyPixels, glCopyTexImage1D, glCopyTexImage2D, glCopyTexSubImage1D, glCopyTexSubImage2D, glCopyTexSubImage3D, glDrawPixels, glNewList, glPixelMap, glPixelStore, glPixelZoom, glReadPixels, glTexImage1D, glTexImage2D, glTexImage3D, glTexSubImage1D, glTexSubImage2D, glTexSubImage3D
Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.