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Name

glGetVertexAttribPointerv — return the address of the specified generic vertex attribute pointer

C Specification

void glGetVertexAttribPointerv(GLuint  index,
 GLenum  pname,
 GLvoid ** pointer);

Parameters

index

Specifies the generic vertex attribute parameter to be returned.

pname

Specifies the symbolic name of the generic vertex attribute parameter to be returned. Must be GL_VERTEX_ATTRIB_ARRAY_POINTER.

pointer

Returns the pointer value.

Description

glGetVertexAttribPointerv returns pointer information. index is the generic vertex attribute to be queried, pname is a symbolic constant indicating the pointer to be returned, and params is a pointer to a location in which to place the returned data.

If a non-zero named buffer object was bound to the GL_ARRAY_BUFFER target (see glBindBuffer) when the desired pointer was previously specified, the pointer returned is a byte offset into the buffer object's data store.

Notes

glGetVertexAttribPointerv is available only if the GL version is 2.0 or greater.

The pointer returned is client-side state.

The initial value for each pointer is 0.

Errors

GL_INVALID_VALUE is generated if index is greater than or equal to GL_MAX_VERTEX_ATTRIBS.

GL_INVALID_ENUM is generated if pname is not an accepted value.

Associated Gets

glGet with argument GL_MAX_VERTEX_ATTRIBS

Copyright

Copyright © 2003-2005 3Dlabs Inc. Ltd. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.