glGetVertexAttribPointerv — return the address of the specified generic vertex attribute pointer
void glGetVertexAttribPointerv( | GLuint | index, |
GLenum | pname, | |
GLvoid ** | pointer) ; |
index
Specifies the generic vertex attribute parameter to be returned.
pname
Specifies the symbolic name of the generic
vertex attribute parameter to be returned. Must be
GL_VERTEX_ATTRIB_ARRAY_POINTER
.
pointer
Returns the pointer value.
glGetVertexAttribPointerv
returns
pointer information. index
is the generic
vertex attribute to be queried, pname
is
a symbolic constant indicating the pointer to be returned, and
params
is a pointer to a location in
which to place the returned data.
If a non-zero named buffer object was bound to the GL_ARRAY_BUFFER
target
(see glBindBuffer) when the desired pointer was previously
specified, the pointer
returned is a byte offset into the buffer object's data store.
glGetVertexAttribPointerv
is available only if the GL version is 2.0 or greater.
The pointer returned is client-side state.
The initial value for each pointer is 0.
GL_INVALID_VALUE
is generated if index
is greater than or equal to GL_MAX_VERTEX_ATTRIBS
.
GL_INVALID_ENUM
is generated if pname
is not an accepted value.
Copyright © 2003-2005 3Dlabs Inc. Ltd. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.