glMapGrid — define a one- or two-dimensional mesh
void glMapGrid1d( | GLint | un, |
| GLdouble | u1, | |
| GLdouble | u2); |
void glMapGrid1f( | GLint | un, |
| GLfloat | u1, | |
| GLfloat | u2); |
void glMapGrid2d( | GLint | un, |
| GLdouble | u1, | |
| GLdouble | u2, | |
| GLint | vn, | |
| GLdouble | v1, | |
| GLdouble | v2); |
void glMapGrid2f( | GLint | un, |
| GLfloat | u1, | |
| GLfloat | u2, | |
| GLint | vn, | |
| GLfloat | v1, | |
| GLfloat | v2); |
un
Specifies the number of partitions in the grid range interval
[u1, u2].
Must be positive.
u1, u2
Specify the mappings for integer grid domain values
vn
Specifies the number of partitions in the grid range interval
[v1, v2]
(glMapGrid2 only).
v1, v2
Specify the mappings for integer grid domain values
glMapGrid2 only).
glMapGrid and glEvalMesh are used together to efficiently
generate and evaluate a series of evenly-spaced map domain values.
glEvalMesh steps through the integer domain
of a one- or two-dimensional grid,
whose range is the domain of the evaluation maps specified by
glMap1 and glMap2.
glMapGrid1 and glMapGrid2 specify the linear grid mappings
between the
glMapGrid1 specifies a single linear mapping
such that integer grid coordinate 0 maps exactly to u1,
and integer grid coordinate un maps exactly to u2.
All other integer grid coordinates
glMapGrid2 specifies two such linear mappings.
One maps integer grid coordinate
u1,
and integer grid coordinate
u2.
The other maps integer grid coordinate
v1,
and integer grid coordinate
v2.
Other integer grid coordinates
The mappings specified by glMapGrid are used identically by
glEvalMesh and glEvalPoint.
GL_INVALID_VALUE is generated if either un or vn is not
positive.
GL_INVALID_OPERATION is generated if glMapGrid
is executed between the execution of glBegin
and the corresponding execution of glEnd.
glGet with argument GL_MAP1_GRID_DOMAIN
glGet with argument GL_MAP2_GRID_DOMAIN
glGet with argument GL_MAP1_GRID_SEGMENTS
glGet with argument GL_MAP2_GRID_SEGMENTS
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