glEvalCoord — evaluate enabled one- and two-dimensional maps
void glEvalCoord1f( | GLfloat | u) ; |
void glEvalCoord1d( | GLdouble | u) ; |
void glEvalCoord2f( | GLfloat | u, |
GLfloat | v) ; |
void glEvalCoord2d( | GLdouble | u, |
GLdouble | v) ; |
void glEvalCoord1fv( | const GLfloat * | u) ; |
void glEvalCoord1dv( | const GLdouble * | u) ; |
void glEvalCoord2fv( | const GLfloat * | u) ; |
void glEvalCoord2dv( | const GLdouble * | u) ; |
u
Specifies a pointer to an array containing
either one or two domain coordinates.
The first coordinate is
glEvalCoord2
versions.
glEvalCoord1
evaluates enabled one-dimensional maps at argument
u
.
glEvalCoord2
does the same for two-dimensional maps using
two domain values,
u
and v
.
To define a map, call glMap1 and glMap2; to enable and
disable it, call glEnable and glDisable.
When one of the glEvalCoord
commands is issued,
all currently enabled maps of the indicated dimension are evaluated.
Then,
for each enabled map,
it is as if the corresponding GL command had been issued with the
computed value.
That is,
if GL_MAP1_INDEX
or
GL_MAP2_INDEX
is enabled,
a glIndex command is simulated.
If GL_MAP1_COLOR_4
or
GL_MAP2_COLOR_4
is enabled,
a glColor command is simulated.
If GL_MAP1_NORMAL
or GL_MAP2_NORMAL
is enabled,
a normal vector is produced,
and if any of
GL_MAP1_TEXTURE_COORD_1
,
GL_MAP1_TEXTURE_COORD_2
,
GL_MAP1_TEXTURE_COORD_3
,
GL_MAP1_TEXTURE_COORD_4
,
GL_MAP2_TEXTURE_COORD_1
,
GL_MAP2_TEXTURE_COORD_2
,
GL_MAP2_TEXTURE_COORD_3
, or
GL_MAP2_TEXTURE_COORD_4
is enabled, then an appropriate glTexCoord command is simulated.
For color,
color index,
normal,
and texture coordinates the GL uses evaluated values instead of current values for those evaluations
that are enabled,
and current values otherwise,
However,
the evaluated values do not update the current values.
Thus, if glVertex commands are interspersed with glEvalCoord
commands, the color,
normal,
and texture coordinates associated with the glVertex commands are not
affected by the values generated by the glEvalCoord
commands,
but only by the most recent
glColor,
glIndex,
glNormal, and
glTexCoord commands.
No commands are issued for maps that are not enabled.
If more than one texture evaluation is enabled for a particular dimension
(for example, GL_MAP2_TEXTURE_COORD_1
and
GL_MAP2_TEXTURE_COORD_2
),
then only the evaluation of the map that produces the larger
number of coordinates
(in this case, GL_MAP2_TEXTURE_COORD_2
)
is carried out.
GL_MAP1_VERTEX_4
overrides GL_MAP1_VERTEX_3
,
and
GL_MAP2_VERTEX_4
overrides GL_MAP2_VERTEX_3
,
in the same manner.
If neither a three- nor a four-component vertex map is enabled for the
specified dimension,
the glEvalCoord
command is ignored.
If you have enabled automatic normal generation,
by calling glEnable with argument GL_AUTO_NORMAL
,
glEvalCoord2
generates surface normals analytically,
regardless of the contents or enabling of the GL_MAP2_NORMAL
map.
Let
Then the generated normal
If automatic normal generation is disabled,
the corresponding normal map GL_MAP2_NORMAL
,
if enabled,
is used to produce a normal.
If neither automatic normal generation nor a normal map is enabled,
no normal is generated for
glEvalCoord2
commands.
glIsEnabled with argument GL_MAP1_VERTEX_3
glIsEnabled with argument GL_MAP1_VERTEX_4
glIsEnabled with argument GL_MAP1_INDEX
glIsEnabled with argument GL_MAP1_COLOR_4
glIsEnabled with argument GL_MAP1_NORMAL
glIsEnabled with argument GL_MAP1_TEXTURE_COORD_1
glIsEnabled with argument GL_MAP1_TEXTURE_COORD_2
glIsEnabled with argument GL_MAP1_TEXTURE_COORD_3
glIsEnabled with argument GL_MAP1_TEXTURE_COORD_4
glIsEnabled with argument GL_MAP2_VERTEX_3
glIsEnabled with argument GL_MAP2_VERTEX_4
glIsEnabled with argument GL_MAP2_INDEX
glIsEnabled with argument GL_MAP2_COLOR_4
glIsEnabled with argument GL_MAP2_NORMAL
glIsEnabled with argument GL_MAP2_TEXTURE_COORD_1
glIsEnabled with argument GL_MAP2_TEXTURE_COORD_2
glIsEnabled with argument GL_MAP2_TEXTURE_COORD_3
glIsEnabled with argument GL_MAP2_TEXTURE_COORD_4
glIsEnabled with argument GL_AUTO_NORMAL
glBegin, glColor, glEnable, glEvalMesh, glEvalPoint, glIndex, glMap1, glMap2, glMapGrid, glNormal, glTexCoord, glVertex
Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.