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glTexCoord — set the current texture coordinates

C Specification

void glTexCoord1s(GLshort  s);
void glTexCoord1i(GLint  s);
void glTexCoord1f(GLfloat  s);
void glTexCoord1d(GLdouble  s);
void glTexCoord2s(GLshort  s,
 GLshort  t);
void glTexCoord2i(GLint  s,
 GLint  t);
void glTexCoord2f(GLfloat  s,
 GLfloat  t);
void glTexCoord2d(GLdouble  s,
 GLdouble  t);
void glTexCoord3s(GLshort  s,
 GLshort  t,
 GLshort  r);
void glTexCoord3i(GLint  s,
 GLint  t,
 GLint  r);
void glTexCoord3f(GLfloat  s,
 GLfloat  t,
 GLfloat  r);
void glTexCoord3d(GLdouble  s,
 GLdouble  t,
 GLdouble  r);
void glTexCoord4s(GLshort  s,
 GLshort  t,
 GLshort  r,
 GLshort  q);
void glTexCoord4i(GLint  s,
 GLint  t,
 GLint  r,
 GLint  q);
void glTexCoord4f(GLfloat  s,
 GLfloat  t,
 GLfloat  r,
 GLfloat  q);
void glTexCoord4d(GLdouble  s,
 GLdouble  t,
 GLdouble  r,
 GLdouble  q);


s, t, r, q

Specify s, t, r, and q texture coordinates. Not all parameters are present in all forms of the command.

C Specification

void glTexCoord1sv(const GLshort *  v);
void glTexCoord1iv(const GLint *  v);
void glTexCoord1fv(const GLfloat *  v);
void glTexCoord1dv(const GLdouble *  v);
void glTexCoord2sv(const GLshort *  v);
void glTexCoord2iv(const GLint *  v);
void glTexCoord2fv(const GLfloat *  v);
void glTexCoord2dv(const GLdouble *  v);
void glTexCoord3sv(const GLshort *  v);
void glTexCoord3iv(const GLint *  v);
void glTexCoord3fv(const GLfloat *  v);
void glTexCoord3dv(const GLdouble *  v);
void glTexCoord4sv(const GLshort *  v);
void glTexCoord4iv(const GLint *  v);
void glTexCoord4fv(const GLfloat *  v);
void glTexCoord4dv(const GLdouble *  v);



Specifies a pointer to an array of one, two, three, or four elements, which in turn specify the s, t, r, and q texture coordinates.


glTexCoord specifies texture coordinates in one, two, three, or four dimensions. glTexCoord1 sets the current texture coordinates to s 0 0 1 ; a call to glTexCoord2 sets them to s t 0 1 . Similarly, glTexCoord3 specifies the texture coordinates as s t r 1 , and glTexCoord4 defines all four components explicitly as s t r q .

The current texture coordinates are part of the data that is associated with each vertex and with the current raster position. Initially, the values for s, t, r, and q are (0, 0, 0, 1).


The current texture coordinates can be updated at any time. In particular, glTexCoord can be called between a call to glBegin and the corresponding call to glEnd.

When the ARB_imaging extension is supported, glTexCoord always updates texture unit GL_TEXTURE0.

Associated Gets


See Also

glMultiTexCoord, glTexCoordPointer, glVertex


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