Name
glMultiTexCoord — set the current texture coordinates
C Specification
void glMultiTexCoord1s( | GLenum | target, |
| GLshort | s) ; |
void glMultiTexCoord1i( | GLenum | target, |
| GLint | s) ; |
void glMultiTexCoord1f( | GLenum | target, |
| GLfloat | s) ; |
void glMultiTexCoord1d( | GLenum | target, |
| GLdouble | s) ; |
void glMultiTexCoord2s( | GLenum | target, |
| GLshort | s, |
| GLshort | t) ; |
void glMultiTexCoord2i( | GLenum | target, |
| GLint | s, |
| GLint | t) ; |
void glMultiTexCoord2f( | GLenum | target, |
| GLfloat | s, |
| GLfloat | t) ; |
void glMultiTexCoord2d( | GLenum | target, |
| GLdouble | s, |
| GLdouble | t) ; |
void glMultiTexCoord3s( | GLenum | target, |
| GLshort | s, |
| GLshort | t, |
| GLshort | r) ; |
void glMultiTexCoord3i( | GLenum | target, |
| GLint | s, |
| GLint | t, |
| GLint | r) ; |
void glMultiTexCoord3f( | GLenum | target, |
| GLfloat | s, |
| GLfloat | t, |
| GLfloat | r) ; |
void glMultiTexCoord3d( | GLenum | target, |
| GLdouble | s, |
| GLdouble | t, |
| GLdouble | r) ; |
void glMultiTexCoord4s( | GLenum | target, |
| GLshort | s, |
| GLshort | t, |
| GLshort | r, |
| GLshort | q) ; |
void glMultiTexCoord4i( | GLenum | target, |
| GLint | s, |
| GLint | t, |
| GLint | r, |
| GLint | q) ; |
void glMultiTexCoord4f( | GLenum | target, |
| GLfloat | s, |
| GLfloat | t, |
| GLfloat | r, |
| GLfloat | q) ; |
void glMultiTexCoord4d( | GLenum | target, |
| GLdouble | s, |
| GLdouble | t, |
| GLdouble | r, |
| GLdouble | q) ; |
Parameters
target
Specifies the texture unit whose coordinates should be modified. The number
of texture units is implementation dependent, but must be at least
two. Symbolic constant must be one of
GL_TEXTURE
i,
where i ranges from 0 to GL_MAX_TEXTURE_COORDS
- 1,
which is an implementation-dependent value.
s
, t
, r
, q
Specify s
, t
, r
, and q
texture coordinates for
target
texture unit. Not all parameters are present in all forms
of the command.
C Specification
void glMultiTexCoord1sv( | GLenum | target, |
| const GLshort * | v) ; |
void glMultiTexCoord1iv( | GLenum | target, |
| const GLint * | v) ; |
void glMultiTexCoord1fv( | GLenum | target, |
| const GLfloat * | v) ; |
void glMultiTexCoord1dv( | GLenum | target, |
| const GLdouble * | v) ; |
void glMultiTexCoord2sv( | GLenum | target, |
| const GLshort * | v) ; |
void glMultiTexCoord2iv( | GLenum | target, |
| const GLint * | v) ; |
void glMultiTexCoord2fv( | GLenum | target, |
| const GLfloat * | v) ; |
void glMultiTexCoord2dv( | GLenum | target, |
| const GLdouble * | v) ; |
void glMultiTexCoord3sv( | GLenum | target, |
| const GLshort * | v) ; |
void glMultiTexCoord3iv( | GLenum | target, |
| const GLint * | v) ; |
void glMultiTexCoord3fv( | GLenum | target, |
| const GLfloat * | v) ; |
void glMultiTexCoord3dv( | GLenum | target, |
| const GLdouble * | v) ; |
void glMultiTexCoord4sv( | GLenum | target, |
| const GLshort * | v) ; |
void glMultiTexCoord4iv( | GLenum | target, |
| const GLint * | v) ; |
void glMultiTexCoord4fv( | GLenum | target, |
| const GLfloat * | v) ; |
void glMultiTexCoord4dv( | GLenum | target, |
| const GLdouble * | v) ; |
Parameters
target
Specifies the texture unit whose coordinates should be modified. The number
of texture units is implementation dependent, but must be at least
two. Symbolic constant must be one of
GL_TEXTURE
i,
where i ranges from 0 to GL_MAX_TEXTURE_COORDS
- 1,
which is an implementation-dependent value.
v
Specifies a pointer to an array of one, two, three, or four elements,
which in turn specify the
s,
t,
r,
and
q
texture coordinates.
Description
glMultiTexCoord
specifies texture coordinates in one, two, three, or four
dimensions.
glMultiTexCoord1
sets the current texture
coordinates to
s
0
0
1
;
a call to glMultiTexCoord2
sets them to
s
t
0
1
.
Similarly, glMultiTexCoord3
specifies the texture coordinates as
s
t
r
1
,
and
glMultiTexCoord4
defines all four components explicitly as
s
t
r
q
.
The current texture coordinates are part of the data
that is associated with each vertex and with the current
raster position.
Initially, the values for
s
t
r
q
are
0
0
0
1
.
Notes
glMultiTexCoord
is only supported if the GL version is 1.3 or greater, or if
ARB_multitexture
is included in the string returned by
glGetString when called with the argument GL_EXTENSIONS
.
The current texture coordinates can be updated at any time.
In particular,
glMultiTexCoord
can be called between a call to glBegin and the corresponding
call to glEnd.
It is always the case that GL_TEXTURE
i
= GL_TEXTURE0
+
i.
Associated Gets
glGet with argument GL_CURRENT_TEXTURE_COORDS
with appropriate
texture unit selected.
glGet with argument GL_MAX_TEXTURE_COORDS
Copyright
Copyright © 1991-2006
Silicon Graphics, Inc. This document is licensed under the SGI
Free Software B License. For details, see
http://oss.sgi.com/projects/FreeB/.