Name
glMultiTexCoord — set the current texture coordinates
C Specification
| void glMultiTexCoord1s( | GLenum | target, | 
|  | GLshort | s ); | 
| void glMultiTexCoord1i( | GLenum | target, | 
|  | GLint | s ); | 
| void glMultiTexCoord1f( | GLenum | target, | 
|  | GLfloat | s ); | 
| void glMultiTexCoord1d( | GLenum | target, | 
|  | GLdouble | s ); | 
| void glMultiTexCoord2s( | GLenum | target, | 
|  | GLshort | s, | 
|  | GLshort | t ); | 
| void glMultiTexCoord2i( | GLenum | target, | 
|  | GLint | s, | 
|  | GLint | t ); | 
| void glMultiTexCoord2f( | GLenum | target, | 
|  | GLfloat | s, | 
|  | GLfloat | t ); | 
| void glMultiTexCoord2d( | GLenum | target, | 
|  | GLdouble | s, | 
|  | GLdouble | t ); | 
| void glMultiTexCoord3s( | GLenum | target, | 
|  | GLshort | s, | 
|  | GLshort | t, | 
|  | GLshort | r ); | 
| void glMultiTexCoord3i( | GLenum | target, | 
|  | GLint | s, | 
|  | GLint | t, | 
|  | GLint | r ); | 
| void glMultiTexCoord3f( | GLenum | target, | 
|  | GLfloat | s, | 
|  | GLfloat | t, | 
|  | GLfloat | r ); | 
| void glMultiTexCoord3d( | GLenum | target, | 
|  | GLdouble | s, | 
|  | GLdouble | t, | 
|  | GLdouble | r ); | 
| void glMultiTexCoord4s( | GLenum | target, | 
|  | GLshort | s, | 
|  | GLshort | t, | 
|  | GLshort | r, | 
|  | GLshort | q ); | 
| void glMultiTexCoord4i( | GLenum | target, | 
|  | GLint | s, | 
|  | GLint | t, | 
|  | GLint | r, | 
|  | GLint | q ); | 
| void glMultiTexCoord4f( | GLenum | target, | 
|  | GLfloat | s, | 
|  | GLfloat | t, | 
|  | GLfloat | r, | 
|  | GLfloat | q ); | 
| void glMultiTexCoord4d( | GLenum | target, | 
|  | GLdouble | s, | 
|  | GLdouble | t, | 
|  | GLdouble | r, | 
|  | GLdouble | q ); | 
Parameters
- target
- 
                    Specifies the texture unit whose coordinates should be modified. The number
                    of texture units is implementation dependent, but must be at least
                    two. Symbolic constant must be one of 
                    - GL_TEXTUREi,
                    where i ranges from 0 to- GL_MAX_TEXTURE_COORDS- 1,
                    which is an implementation-dependent value.
 
- s,- t,- r,- q
- 
                    Specify - s,- t,- r, and- qtexture coordinates for- targettexture unit. Not all parameters are present in all forms
                    of the command.
 
C Specification
| void glMultiTexCoord1sv( | GLenum | target, | 
|  | const GLshort * | v ); | 
| void glMultiTexCoord1iv( | GLenum | target, | 
|  | const GLint * | v ); | 
| void glMultiTexCoord1fv( | GLenum | target, | 
|  | const GLfloat * | v ); | 
| void glMultiTexCoord1dv( | GLenum | target, | 
|  | const GLdouble * | v ); | 
| void glMultiTexCoord2sv( | GLenum | target, | 
|  | const GLshort * | v ); | 
| void glMultiTexCoord2iv( | GLenum | target, | 
|  | const GLint * | v ); | 
| void glMultiTexCoord2fv( | GLenum | target, | 
|  | const GLfloat * | v ); | 
| void glMultiTexCoord2dv( | GLenum | target, | 
|  | const GLdouble * | v ); | 
| void glMultiTexCoord3sv( | GLenum | target, | 
|  | const GLshort * | v ); | 
| void glMultiTexCoord3iv( | GLenum | target, | 
|  | const GLint * | v ); | 
| void glMultiTexCoord3fv( | GLenum | target, | 
|  | const GLfloat * | v ); | 
| void glMultiTexCoord3dv( | GLenum | target, | 
|  | const GLdouble * | v ); | 
| void glMultiTexCoord4sv( | GLenum | target, | 
|  | const GLshort * | v ); | 
| void glMultiTexCoord4iv( | GLenum | target, | 
|  | const GLint * | v ); | 
| void glMultiTexCoord4fv( | GLenum | target, | 
|  | const GLfloat * | v ); | 
| void glMultiTexCoord4dv( | GLenum | target, | 
|  | const GLdouble * | v ); | 
Parameters
- target
- 
                    Specifies the texture unit whose coordinates should be modified. The number
                    of texture units is implementation dependent, but must be at least
                    two. Symbolic constant must be one of 
                    - GL_TEXTUREi,
                    where i ranges from 0 to- GL_MAX_TEXTURE_COORDS- 1,
                    which is an implementation-dependent value.
 
- v
- 
                    Specifies a pointer to an array of one, two, three, or four elements,
                    which in turn specify the 
                    s,
                    t,
                    r,
                    and 
                    q
                    texture coordinates.
                 
Description
            glMultiTexCoord specifies texture coordinates in one, two, three, or four
            dimensions.
            glMultiTexCoord1 sets the current texture
            coordinates to 
            
                
                
                    s
                    0
                    0
                    1
                
            ;
            a call to glMultiTexCoord2
            sets them to 
            
                
                
                    s
                    t
                    0
                    1
                
            .
            Similarly, glMultiTexCoord3 specifies the texture coordinates as
            
                
                
                    s
                    t
                    r
                    1
                
            ,
            and
            glMultiTexCoord4
            defines all four components explicitly as
            
                
                
                    s
                    t
                    r
                    q
                
            .
        
            The current texture coordinates are part of the data
            that is associated with each vertex and with the current
            raster position.
            Initially, the values for
            
                
                
                    s
                    t
                    r
                    q
                
            
            are 
            
                
                
                    0
                    0
                    0
                    1
                
            .
        
        
Notes
            glMultiTexCoord is only supported if the GL version is 1.3 or greater, or if
            ARB_multitexture is included in the string returned by
            glGetString when called with the argument GL_EXTENSIONS.
        
            The current texture coordinates can be updated at any time.
            In particular,
            glMultiTexCoord can be called between a call to glBegin and the corresponding
            call to glEnd.
        
            It is always the case that GL_TEXTURE
            i
            = GL_TEXTURE0 + 
            i.
        
Associated Gets
            glGet with argument GL_CURRENT_TEXTURE_COORDS with appropriate
            texture unit selected.
        
            glGet with argument GL_MAX_TEXTURE_COORDS
        
Copyright
            Copyright © 1991-2006
            Silicon Graphics, Inc. This document is licensed under the SGI
            Free Software B License. For details, see
            http://oss.sgi.com/projects/FreeB/.