glMultiDrawElements — render multiple sets of primitives by specifying indices of array data elements
void glMultiDrawElements( | GLenum | mode, | 
| const GLsizei * | count, | |
| GLenum | type, | |
| const GLvoid ** | indices, | |
| GLsizei | primcount); | 
mode
                    Specifies what kind of primitives to render.
                    Symbolic constants
                    GL_POINTS,
                    GL_LINE_STRIP,
                    GL_LINE_LOOP,
                    GL_LINES,
                    GL_TRIANGLE_STRIP,
                    GL_TRIANGLE_FAN,
                    GL_TRIANGLES,
                    GL_QUAD_STRIP,
                    GL_QUADS,
                    and GL_POLYGON are accepted.
                
countPoints to an array of the elements counts.
type
                    Specifies the type of the values in indices. Must be one of
                    GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or
                    GL_UNSIGNED_INT.
                
indicesSpecifies a pointer to the location where the indices are stored.
primcount
                    Specifies the size of the count array.
                
            glMultiDrawElements specifies multiple sets of geometric primitives with very few subroutine
            calls. Instead of calling a GL function to pass each individual vertex,
            normal, texture coordinate, edge flag, or color, you can prespecify
            separate arrays of vertices, normals, and so on, and use them to construct a
            sequence of primitives with a single call to glMultiDrawElements.
        
            glMultiDrawElements is identical in operation to glDrawElements except that
            primcount separate lists of elements are specified.
        
            Vertex attributes that are modified by glMultiDrawElements have an
            unspecified value after glMultiDrawElements returns. For example, if
            GL_COLOR_ARRAY is enabled, the value of the current color is
            undefined after glMultiDrawElements executes. Attributes that aren't
            modified maintain their previous values.
        
            glMultiDrawElements is available only if the GL version is 1.4 or greater.
        
            glMultiDrawElements is included in display lists. If glMultiDrawElements is entered into a
            display list,
            the necessary array data (determined by the array pointers and
            enables) is also
            entered into the display list. Because the array pointers and
            enables are client-side state, their values affect display lists
            when the lists are created, not when the lists are executed.
        
            GL_INVALID_ENUM is generated if mode is not an accepted value.
        
            GL_INVALID_VALUE is generated if primcount is negative.
        
            GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to an
            enabled array or the element array and the buffer object's data store is currently mapped.
        
            GL_INVALID_OPERATION is generated if glMultiDrawElements is executed between
            the execution of glBegin and the corresponding glEnd.
        
glArrayElement, glColorPointer, glDrawArrays, glDrawRangeElements, glEdgeFlagPointer, glFogCoordPointer, glGetPointerv, glIndexPointer, glInterleavedArrays, glNormalPointer, glSecondaryColorPointer, glTexCoordPointer, glVertexPointer
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