glTranslate — multiply the current matrix by a translation matrix
void glTranslated( | GLdouble | x, |
| GLdouble | y, | |
| GLdouble | z); |
void glTranslatef( | GLfloat | x, |
| GLfloat | y, | |
| GLfloat | z); |
glTranslate produces a translation by
If the matrix mode is either GL_MODELVIEW or GL_PROJECTION,
all objects drawn after a call to glTranslate are translated.
Use glPushMatrix and glPopMatrix to save and restore the untranslated coordinate system.
GL_INVALID_OPERATION is generated if glTranslate
is executed between the execution of glBegin
and the corresponding execution of glEnd.
glGet with argument GL_MATRIX_MODE
glGet with argument GL_COLOR_MATRIX
glGet with argument GL_MODELVIEW_MATRIX
glGet with argument GL_PROJECTION_MATRIX
glGet with argument GL_TEXTURE_MATRIX
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