glGetCompressedTexImage — return a compressed texture image
void glGetCompressedTexImage( | GLenum | target, |
GLint | lod, | |
GLvoid * | img) ; |
target
Specifies which texture is to be obtained.
GL_TEXTURE_1D
, GL_TEXTURE_2D
, and GL_TEXTURE_3D
GL_TEXTURE_CUBE_MAP_POSITIVE_X
,
GL_TEXTURE_CUBE_MAP_NEGATIVE_X
,
GL_TEXTURE_CUBE_MAP_POSITIVE_Y
,
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y
,
GL_TEXTURE_CUBE_MAP_POSITIVE_Z
, and
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z
are accepted.
lod
Specifies the level-of-detail number of the desired image.
Level 0 is the base image level.
Level
img
Returns the compressed texture image.
glGetCompressedTexImage
returns the compressed texture image associated with target
and lod
into img
. img
should be an array of
GL_TEXTURE_COMPRESSED_IMAGE_SIZE
bytes.
target
specifies whether the desired texture image was one specified by
glTexImage1D (GL_TEXTURE_1D
),
glTexImage2D (GL_TEXTURE_2D
or any of GL_TEXTURE_CUBE_MAP_*
), or
glTexImage3D (GL_TEXTURE_3D
).
lod
specifies the level-of-detail number of the desired image.
If a non-zero named buffer object is bound to the GL_PIXEL_PACK_BUFFER
target
(see glBindBuffer) while a texture image is
requested, img
is treated as a byte offset into the buffer object's data store.
To minimize errors, first verify that the texture is compressed by calling
glGetTexLevelParameter with argument GL_TEXTURE_COMPRESSED
. If
the texture is compressed, then determine the amount of memory required to
store the compressed texture by calling glGetTexLevelParameter with
argument GL_TEXTURE_COMPRESSED_IMAGE_SIZE
. Finally, retrieve the
internal format of the texture by calling glGetTexLevelParameter with
argument GL_TEXTURE_INTERNAL_FORMAT
.
To store the texture for later use, associate the internal format and size
with the retrieved texture image. These data can be used by the respective
texture or subtexture loading routine used for loading target
textures.
GL_INVALID_VALUE
is generated if lod
is less than zero or greater
than the maximum number of LODs permitted by the implementation.
GL_INVALID_OPERATION
is generated if glGetCompressedTexImage
is used to retrieve a
texture that is in an uncompressed internal format.
GL_INVALID_OPERATION
is generated if a non-zero buffer object name is bound to the
GL_PIXEL_PACK_BUFFER
target and the buffer object's data store is currently mapped.
GL_INVALID_OPERATION
is generated if a non-zero buffer object name is bound to the
GL_PIXEL_PACK_BUFFER
target and the data would be packed to the buffer
object such that the memory writes required would exceed the data store size.
GL_INVALID_OPERATION
is generated if glGetCompressedTexImage
is executed between the execution of glBegin
and the corresponding execution of glEnd.
glGetTexLevelParameter with argument GL_TEXTURE_COMPRESSED
glGetTexLevelParameter with argument GL_TEXTURE_COMPRESSED_IMAGE_SIZE
glGetTexLevelParameter with argument GL_TEXTURE_INTERNAL_FORMAT
glGet with argument GL_PIXEL_PACK_BUFFER_BINDING
glActiveTexture, glCompressedTexImage1D, glCompressedTexImage2D, glCompressedTexImage3D, glCompressedTexSubImage1D, glCompressedTexSubImage2D, glCompressedTexSubImage3D, glDrawPixels, glReadPixels, glTexEnv, glTexGen, glTexImage1D, glTexImage2D, glTexImage3D, glTexParameter, glTexSubImage1D, glTexSubImage2D, glTexSubImage3D
Copyright © 1991-2006 Silicon Graphics, Inc. This document is licensed under the SGI Free Software B License. For details, see http://oss.sgi.com/projects/FreeB/.