glStencilFunc — set front and back function and reference value for stencil testing
void glStencilFunc( | GLenum | func, | 
| GLint | ref, | |
| GLuint | mask); | 
func
                    Specifies the test function.
                    Eight symbolic constants are valid:
                    GL_NEVER,
                    GL_LESS,
                    GL_LEQUAL,
                    GL_GREATER,
                    GL_GEQUAL,
                    GL_EQUAL,
                    GL_NOTEQUAL, and
                    GL_ALWAYS. The initial value is GL_ALWAYS.
                
ref
                    Specifies the reference value for the stencil test.
                    ref is clamped to the range 
                    
maskSpecifies a mask that is ANDed with both the reference value and the stored stencil value when the test is done. The initial value is all 1's.
Stenciling, like depth-buffering, enables and disables drawing on a per-pixel basis. Stencil planes are first drawn into using GL drawing primitives, then geometry and images are rendered using the stencil planes to mask out portions of the screen. Stenciling is typically used in multipass rendering algorithms to achieve special effects, such as decals, outlining, and constructive solid geometry rendering.
            The stencil test conditionally eliminates a pixel based on the outcome
            of a comparison between the reference value
            and the value in the stencil buffer.
            To enable and disable the test, call glEnable and glDisable
            with argument GL_STENCIL_TEST.
            To specify actions based on the outcome of the stencil test, call
            glStencilOp or 
            glStencilOpSeparate.
        
            There can be two separate sets of func, ref, and 
            mask parameters; one affects back-facing polygons, and the other
            affects front-facing polygons as well as other non-polygon primitives. 
            glStencilFunc sets both front
            and back stencil state to the same values. Use glStencilFuncSeparate
            to set front and back stencil state to different values.
        
            func is a symbolic constant that determines the stencil comparison function.
            It accepts one of eight values,
            shown in the following list.
            ref is an integer reference value that is used in the stencil comparison.
            It is clamped to the range 
            mask is bitwise ANDed with both the reference value
            and the stored stencil value,
            with the ANDed values participating in the comparison.
        
            If stencil represents the value stored in the corresponding
            stencil buffer location,
            the following list shows the effect of each comparison function
            that can be specified by func.
            Only if the comparison succeeds is the pixel passed through
            to the next stage in the rasterization process
            (see glStencilOp).
            All tests treat stencil values as unsigned integers in the range
            
            The following values are accepted by func:
        
GL_NEVERAlways fails.
GL_LESS
                        Passes if ( ref & mask ) < ( stencil & mask ).
                    
GL_LEQUAL
                        Passes if ( ref & mask ) <= ( stencil & mask ).
                    
GL_GREATER
                        Passes if ( ref & mask ) > ( stencil & mask ).
                    
GL_GEQUAL
                        Passes if ( ref & mask ) >= ( stencil & mask ).
                    
GL_EQUAL
                        Passes if ( ref & mask ) = ( stencil & mask ).
                    
GL_NOTEQUAL
                        Passes if ( ref & mask ) != ( stencil & mask ).
                    
GL_ALWAYSAlways passes.
Initially, the stencil test is disabled. If there is no stencil buffer, no stencil modification can occur and it is as if the stencil test always passes.
            glStencilFunc is the same as
            calling glStencilFuncSeparate
            with face set to GL_FRONT_AND_BACK.
        
            GL_INVALID_ENUM is generated if func is not one of the eight
            accepted values.
        
            GL_INVALID_OPERATION is generated if glStencilFunc
            is executed between the execution of glBegin
            and the corresponding execution of glEnd.
        
            glGet with argument 
            GL_STENCIL_FUNC, GL_STENCIL_VALUE_MASK, 
            GL_STENCIL_REF, GL_STENCIL_BACK_FUNC, 
            GL_STENCIL_BACK_VALUE_MASK, GL_STENCIL_BACK_REF, 
            or GL_STENCIL_BITS
        
            glIsEnabled with argument GL_STENCIL_TEST
        
glAlphaFunc, glBlendFunc, glDepthFunc, glEnable, glLogicOp, glStencilFuncSeparate, glStencilMask, glStencilMaskSeparate, glStencilOp, glStencilOpSeparate
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