glStencilMask — control the front and back writing of individual bits in the stencil planes
void glStencilMask( | GLuint | mask) ; |
mask
Specifies a bit mask to enable and disable writing of individual bits in the stencil planes. Initially, the mask is all 1's.
glStencilMask
controls the writing of individual bits in the stencil planes.
The least significant
mask
,
where
There can be two separate mask
writemasks; one affects back-facing polygons, and the other
affects front-facing polygons as well as other non-polygon primitives.
glStencilMask sets both front
and back stencil writemasks to the same values. Use glStencilMaskSeparate
to set front and back stencil writemasks to different values.
glStencilMask is the same as
calling glStencilMaskSeparate
with face
set to GL_FRONT_AND_BACK
.
GL_INVALID_OPERATION
is generated if glStencilMask
is executed between the execution of glBegin
and the corresponding execution of glEnd.
glGet with argument
GL_STENCIL_WRITEMASK
, GL_STENCIL_BACK_WRITEMASK
,
or GL_STENCIL_BITS
glColorMask, glDepthMask, glIndexMask, glStencilFunc, glStencilFuncSeparate, glStencilMaskSeparate, glStencilOp, glStencilOpSeparate
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