glDrawElements — render primitives from array data
| void glDrawElements( | GLenum | mode, | 
| GLsizei | count, | |
| GLenum | type, | |
| const GLvoid * | indices ); | 
mode
                    Specifies what kind of primitives to render.
                    Symbolic constants
                    GL_POINTS,
                    GL_LINE_STRIP,
                    GL_LINE_LOOP,
                    GL_LINES,
                    GL_LINE_STRIP_ADJACENCY,
                    GL_LINES_ADJACENCY,
                    GL_TRIANGLE_STRIP,
                    GL_TRIANGLE_FAN,
                    GL_TRIANGLES,
                    GL_TRIANGLE_STRIP_ADJACENCY and
                    GL_TRIANGLES_ADJACENCY
                    are accepted.
                
countSpecifies the number of elements to be rendered.
type
                    Specifies the type of the values in indices. Must be one of
                    GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, or
                    GL_UNSIGNED_INT.
                
indicesSpecifies a pointer to the location where the indices are stored.
            glDrawElements specifies multiple geometric primitives
            with very few subroutine calls. Instead of calling a GL function
            to pass each individual vertex, normal, texture coordinate, edge
            flag, or color, you can prespecify
            separate arrays of vertices, normals, and so on, and use them to
            construct a sequence of primitives with a single
            call to glDrawElements.
        
            When glDrawElements is called, it uses count sequential elements from an
            enabled array, starting at indices to construct a sequence of
            geometric primitives. mode specifies what kind of primitives are
            constructed and how the array elements construct these primitives. If
            more than one array is enabled, each is used.
        
            Vertex attributes that are modified by glDrawElements have an
            unspecified value after glDrawElements returns.  Attributes that aren't
            modified maintain their previous values.
        
            GL_LINE_STRIP_ADJACENCY,
            GL_LINES_ADJACENCY,
            GL_TRIANGLE_STRIP_ADJACENCY and
            GL_TRIANGLES_ADJACENCY
            are available only if the GL version is 3.2 or greater.
        
            GL_INVALID_ENUM is generated if mode is not an accepted value.
        
            GL_INVALID_VALUE is generated if count is negative.
        
            GL_INVALID_OPERATION is generated if a geometry shader is active and mode
            is incompatible with the input primitive type of the geometry shader in the currently installed program object.
        
            GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to an
            enabled array or the element array and the buffer object's data store is currently mapped.
        
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