glDrawElementsInstanced — draw multiple instances of a set of elements
| void glDrawElementsInstanced( | GLenum | mode, | 
| GLsizei | count, | |
| GLenum | type, | |
| const void * | indices, | |
| GLsizei | primcount ); | 
mode
                    Specifies what kind of primitives to render.
                    Symbolic constants
                    GL_POINTS,
                    GL_LINE_STRIP,
                    GL_LINE_LOOP,
                    GL_LINES,
                    GL_LINE_STRIP_ADJACENCY,
                    GL_LINES_ADJACENCY,
                    GL_TRIANGLE_STRIP,
                    GL_TRIANGLE_FAN,
                    GL_TRIANGLES,
                    GL_TRIANGLE_STRIP_ADJACENCY and
                    GL_TRIANGLES_ADJACENCY
                    are accepted.
                
countSpecifies the number of elements to be rendered.
type
                    Specifies the type of the values in indices. Must be one of GL_UNSIGNED_BYTE,
                    GL_UNSIGNED_SHORT, or GL_UNSIGNED_INT.
                
indicesSpecifies a pointer to the location where the indices are stored.
primcountSpecifies the number of instances of the specified range of indices to be rendered.
            glDrawElementsInstanced behaves identically to glDrawElements
            except that primcount instances of the set of elements are executed and the value of the internal counter
            instanceID advances for each iteration. instanceID is an internal 32-bit integer counter
            that may be read by a vertex shader as gl_InstanceID.
        
            glDrawElementsInstanced has the same effect as:
            
    if (mode, count, or type is invalid )
        generate appropriate error
    else {
        for (int i = 0; i < primcount ; i++) {
            instanceID = i;
            glDrawElements(mode, count, type, indices);
        }
        instanceID = 0;
    }
            glDrawElementsInstanced is available only if the GL version is 3.1 or greater.
        
            GL_LINE_STRIP_ADJACENCY,
            GL_LINES_ADJACENCY,
            GL_TRIANGLE_STRIP_ADJACENCY and
            GL_TRIANGLES_ADJACENCY
            are available only if the GL version is 3.2 or greater.
        
            GL_INVALID_ENUM is generated if mode is not one of GL_POINTS,
            GL_LINE_STRIP, GL_LINE_LOOP, GL_LINES,
            GL_TRIANGLE_STRIP, GL_TRIANGLE_FAN, or GL_TRIANGLES.
        
            GL_INVALID_VALUE is generated if count or primcount are negative.
        
            GL_INVALID_OPERATION is generated if a geometry shader is active and mode
            is incompatible with the input primitive type of the geometry shader in the currently installed program object.
        
            GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to an
            enabled array and the buffer object's data store is currently mapped.
        
Copyright © 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.