glGenFramebuffers — generate framebuffer object names
void glGenFramebuffers( | GLsizei n, |
GLuint *ids) ; |
n
Specifies the number of framebuffer object names to generate.
ids
Specifies an array in which the generated framebuffer object names are stored.
glGenFramebuffers
returns n
framebuffer object names in ids
.
There is no guarantee that the names form a contiguous set of integers; however, it is guaranteed that none of the returned names
was in use immediately before the call to glGenFramebuffers
.
Framebuffer object names returned by a call to glGenFramebuffers
are not returned by subsequent calls, unless
they are first deleted with glDeleteFramebuffers.
The names returned in ids
are marked as used, for the purposes of glGenFramebuffers
only,
but they acquire state and type only when they are first bound.
Copyright © 2010 Khronos Group. This material may be distributed subject to the terms and conditions set forth in the Open Publication License, v 1.0, 8 June 1999. http://opencontent.org/openpub/.